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Nirma Sadamali Jayawardena · Study
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Author
Nirma Sadamali Jayawardena
15 works
· latest 2023
· 3 institutions
cluster: provisional
ORCID 0000-0002-0263-9663
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14
Citations
779
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Most cited in this library
Gamification and e-learning for young learners: A systematic literature review, bibliometric analysis, and future research agenda
2021 · 253 citations
‘The persuasion effects of virtual reality (VR) and augmented reality (AR) video advertisements: A conceptual review’
2023 · 158 citations
Effective Online Engagement Strategies Through Gamification
2021 · 64 citations
The art of gamifying digital gig workers: a theoretical assessment of evaluating engagement and motivation
2022 · 48 citations
Gamification as an innovation: a tool to improve organizational marketing performance and sustainability of international firms
2023 · 43 citations
Works
15 shown
RETRACTED: Identifying factors influencing purchase intention of sustainable luxury retailing products
International Journal of Retail & Distribution Management
·
2023
·
4 authors
·
Open access
11
citations
Exploring the differential effects of consumer brand attitude persuasion for printed advertisements in luxury and nonluxury brands
Asia Pacific Journal of Marketing and Logistics
·
2023
·
4 authors
·
Open access
18
citations
Investigating the role of data-driven innovation and information quality on the adoption of blockchain technology on crowdfunding platforms
Annals of Operations Research
·
2023
·
5 authors
·
Open access
34
citations
Gamification as an innovation: a tool to improve organizational marketing performance and sustainability of international firms
International Marketing Review
·
2023
·
5 authors
43
citations
‘The persuasion effects of virtual reality (VR) and augmented reality (AR) video advertisements: A conceptual review’
Journal of Business Research
·
2023
·
5 authors
·
Open access
158
citations
Investigating the revised international marketing strategies during COVID-19 based on resources and capabilities of the firms: A mixed method approach
Journal of Business Research
·
2023
·
6 authors
·
Open access
39
citations
Assessing retailer readiness to use blockchain technology to improve supply chain performance
Journal of Enterprise Information Management
·
2022
·
4 authors
35
citations
An investigation of visual comprehension in memory for 360-degree video advertisements amongst adolescents
Asia Pacific Journal of Marketing and Logistics
·
2022
·
4 authors
29
citations
Two Decades of Research on Consumer Behaviour and Analytics
Journal of Global Information Management
·
2022
·
8 authors
·
Open access
18
citations
The role played by relational turbulence in managing agency problems among value chain partners in the sharing economy: A review of the antecedents, benefits, risks, and boundary conditions
Industrial Marketing Management
·
2022
·
5 authors
12
citations
The art of gamifying digital gig workers: a theoretical assessment of evaluating engagement and motivation
Production Planning & Control
·
2022
·
6 authors
·
Open access
48
citations
Gamification and e-learning for young learners: A systematic literature review, bibliometric analysis, and future research agenda
Technological Forecasting and Social Change
·
2021
·
6 authors
·
review
·
Open access
253
citations
Effective Online Engagement Strategies Through Gamification
Journal of Global Information Management
·
2021
·
6 authors
·
Open access
64
citations
The impact of extrinsic and intrinsic rewarding system on employee motivation in the context of Sri Lankan apparel sector
International Journal of Business Excellence
·
2020
·
2 authors
4
citations
The impact of extrinsic and intrinsic rewarding system on employee motivation in the context of Sri Lankan Apparel Sector
International Journal of Business Excellence
·
2018
·
2 authors
13
citations