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Carlos Vaz de Carvalho · Study
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Author
Carlos Vaz de Carvalho
6 works
· latest 2022
· 3 institutions
cluster: provisional
ORCID 0000-0001-6587-5893
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Citations
186
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Most cited in this library
Game-Based Learning, Gamification in Education and Serious Games
2022 · 68 citations
Serious gaming for experiential learning
2011 · 36 citations
Is game-based learning suitable for engineering education?
2012 · 34 citations
Applying the UTAUT model in Engineering Higher Education: Teacher's technology adoption
2011 · 28 citations
Overcoming the Silver Generation Digital Gap
2020 · 12 citations
Works
6 shown
Game-Based Learning, Gamification in Education and Serious Games
Computers
·
2022
·
2 authors
·
Open access
68
citations
Overcoming the Silver Generation Digital Gap
Zenodo (CERN European Organization for Nuclear Research)
·
2020
·
5 authors
·
Open access
12
citations
Is game-based learning suitable for engineering education?
IEEE Global Engineering Education Conference (EDUCON)
·
2012
·
1 author
·
other
34
citations
Serious gaming for experiential learning
IEEE Frontiers in Education Conference (FIE)
·
2011
·
3 authors
·
other
36
citations
Applying the UTAUT model in Engineering Higher Education: Teacher's technology adoption
Portuguese National Funding Agency for Science, Research and Technology (RCAAP Project by FCT)
·
2011
·
3 authors
·
book
·
Open access
28
citations
TECHNOLOGY ACCEPTANCE ON HIGHER EDUCATION: THE CASE OF AN ENGINEER'S SCHOOL
·
2010
·
2 authors
8
citations