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Alessandro De Gloria · Study
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Author
Alessandro De Gloria
15 works
· latest 2015
· 1 institutions
cluster: provisional
ORCID 0000-0002-7760-2099
Works
15 shown
An activity theory-based model for serious games analysis and conceptual design
Computers & Education
·
2015
·
8 authors
·
Open access
387
citations
A gamified collaborative course in entrepreneurship: Focus on objectives and tools
Computers in Human Behavior
·
2014
·
10 authors
70
citations
Serious games and the development of an entrepreneurial mindset in higher education engineering students
Entertainment Computing
·
2014
·
10 authors
111
citations
Serious Games for education and training
International Journal of Serious Games
·
2014
·
3 authors
·
Open access
281
citations
Mapping learning and game mechanics for serious games analysis
British Journal of Educational Technology
·
2014
·
7 authors
·
Open access
855
citations
A Gamified Short Course for Promoting Entrepreneurship among ICT Engineering Students
IEEE International Conference on Advanced Learning Technologies (ICALT)
·
2013
·
7 authors
·
other
64
citations
A serious game model for cultural heritage
Journal on Computing and Cultural Heritage
·
2012
·
4 authors
176
citations
A Virtual Museum for Flemish artworks. A digital reconstruction of Genoese collections
International Conference on Virtual Systems and Multimedia (VSMM)
·
2012
·
6 authors
·
other
12
citations
Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games
Procedia Computer Science
·
2012
·
9 authors
·
other
·
Open access
112
citations
Designing Effective Serious Games: Opportunities and Challenges for Research
International Journal of Emerging Technologies in Learning (iJET)
·
2010
·
3 authors
·
Open access
247
citations
Supporting authors in the development of task‐based learning in serious virtual worlds
British Journal of Educational Technology
·
2009
·
4 authors
58
citations
Adaptive Experience Engine for Serious Games
IEEE Transactions on Computational Intelligence and AI in Games
·
2009
·
4 authors
104
citations
Enhancing the educational value of video games
Computers in entertainment
·
2009
·
4 authors
91
citations
Exploring gaming mechanisms to enhance knowledge acquisition in virtual worlds
Digital Interactive Media in Entertainment and Arts
·
2008
·
4 authors
·
other
50
citations
User testing a hypermedia tour guide
IEEE Pervasive Computing
·
2002
·
4 authors
99
citations