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Teemu H. Laine · Study
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Author
Teemu H. Laine
11 works
· latest 2020
· 3 institutions
cluster: provisional
ORCID 0000-0001-5966-992X
Works
11 shown
Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles
IEEE Transactions on Learning Technologies
·
2020
·
2 authors
·
review
·
Open access
263
citations
Did location-based games motivate players to socialize during COVID-19?
Telematics and Informatics
·
2020
·
3 authors
·
Open access
80
citations
Location-Based Games and the COVID-19 Pandemic: An Analysis of Responses from Game Developers and Players
Multimodal Technologies and Interaction
·
2020
·
3 authors
·
Open access
47
citations
A Case Study on Co-designing Digital Games with Older Adults and Children: Game Elements, Assets, and Challenges
The Computer Games Journal
·
2020
·
4 authors
·
Open access
40
citations
Detecting boredom from eye gaze and EEG
Biomedical Signal Processing and Control
·
2018
·
3 authors
65
citations
Enhancing Physical Education with Exergames and Wearable Technology
IEEE Transactions on Learning Technologies
·
2016
·
3 authors
132
citations
Critical Factors for Technology Integration in Game-Based Pervasive Learning Spaces
IEEE Transactions on Learning Technologies
·
2010
·
4 authors
45
citations
Characteristics of pervasive learning environments in museum contexts
Warwick Research Archive Portal (University of Warwick)
·
2009
·
4 authors
·
other
·
Open access
12
citations
Uncovering the Richness of an Authentic Living Museum through Pervasive Learning Environment
IEEE International Conference on Advanced Learning Technologies (ICALT)
·
2009
·
4 authors
·
other
10
citations
Engagement, Motivation and Inspiration: The SciMyst Framework in Museums
·
2007
·
4 authors
5
citations
Combining concept maps and bibliometric maps: First explorations
Scientometrics
·
2006
·
4 authors
20
citations