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Hüseyin Bicen · Study
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Author
Hüseyin Bicen
6 works
· latest 2019
· 1 institutions
cluster: provisional
ORCID 0000-0002-9172-9790
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Citations
684
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Most cited in this library
Perceptions of Students for Gamification Approach: Kahoot as a Case Study
2018 · 402 citations
Determination of university students' most preferred mobile application for gamification
2017 · 75 citations
Online and blended learning approach on instructional multimedia development courses in teacher education
2012 · 69 citations
Assessing perceptions and evaluating achievements of ESL students with the usage of infographics in a flipped classroom learning environment
2019 · 67 citations
The Psychological Impact of Infographics in Education
2017 · 55 citations
Works
6 shown
Assessing perceptions and evaluating achievements of ESL students with the usage of infographics in a flipped classroom learning environment
Interactive Learning Environments
·
2019
·
2 authors
67
citations
Perceptions of Students for Gamification Approach: Kahoot as a Case Study
International Journal of Emerging Technologies in Learning (iJET)
·
2018
·
2 authors
·
Open access
402
citations
Determination of university students' most preferred mobile application for gamification
World Journal on Educational Technology Current Issues
·
2017
·
2 authors
·
Open access
75
citations
The Psychological Impact of Infographics in Education
DOAJ (DOAJ: Directory of Open Access Journals)
·
2017
·
2 authors
·
Open access
55
citations
Online and blended learning approach on instructional multimedia development courses in teacher education
Interactive Learning Environments
·
2012
·
3 authors
69
citations
A study to find out the preferred free e-mail services used by university students
Procedia - Social and Behavioral Sciences
·
2009
·
2 authors
·
other
·
Open access
16
citations