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Walter R. Boot · Study
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Author
Walter R. Boot
44 works
· latest 2025
· 3 institutions
cluster: provisional
ORCID 0000-0003-1047-5467
Works
44 shown
Optimizing cognitive interventions to improve real-world function for healthy older adults
European Journal of Ageing
·
2025
·
10 authors
·
review
·
Open access
2
citations
Grand Challenges of Smart Technology for Older Adults
International Journal of Human-Computer Interaction
·
2025
·
13 authors
·
Open access
44
citations
The Benefits of Technology for Engaging Aging Adults: Findings From the PRISM 2.0 Trial
Innovation in Aging
·
2024
·
6 authors
·
Open access
23
citations
Comparing the effectiveness of two theory-based strategies to promote cognitive training adherence.
Journal of Experimental Psychology Applied
·
2023
·
3 authors
·
Open access
9
citations
Designing Virtual Environments for Social Engagement in Older Adults: A Qualitative Multi-site Study
CHI Conference on Human Factors in Computing Systems
·
2023
·
7 authors
·
other
·
Open access
30
citations
Understanding older adults’ attitudes toward mobile and wearable technologies to support health and cognition
Frontiers in Psychology
·
2022
·
2 authors
·
Open access
42
citations
A Machine-Learning Based Approach for Predicting Older Adults’ Adherence to Technology-Based Cognitive Training
Information Processing & Management
·
2022
·
10 authors
·
Open access
29
citations
A Grand Challenge for Psychology: Reducing the Age-Related Digital Divide
Current Directions in Psychological Science
·
2022
·
2 authors
·
Open access
114
citations
Exploring Individuals’ Willingness to Engage in Interventions to Improve Cognitive Health and Prolong Late-Life Independence: an Extension of Harrell, Kmetz, and Boot (2019)
Journal of Cognitive Enhancement
·
2020
·
4 authors
·
Open access
4
citations
Designing for Older Adults
CRC Press eBooks
·
2020
·
4 authors
·
other
34
citations
Older adults and video gaming for leisure: Lessons from the Center for Research and Education on Aging and Technology Enhancement (CREATE)
Gerontechnology
·
2020
·
4 authors
·
Open access
21
citations
Multiobjective Optimization Model for Emergency Evacuation Planning in Geographical Locations with Vulnerable Population Groups
Journal of Management in Engineering
·
2019
·
8 authors
67
citations
A Spanish Adaptation of the Computer and Mobile Device Proficiency Questionnaires (CPQ and MDPQ) for Older Adults
Frontiers in Psychology
·
2019
·
5 authors
·
Open access
53
citations
Exact and heuristic solution algorithms for efficient emergency evacuation in areas with vulnerable populations
International Journal of Disaster Risk Reduction
·
2019
·
8 authors
102
citations
Designing for Older Adults
CRC Press eBooks
·
2019
·
4 authors
·
book
327
citations
Introduction and conceptual framework
CRC Press eBooks
·
2019
·
4 authors
·
chapter
25
citations
Improving the Measurement of Older Adults’ Mobile Device Proficiency: Results and Implications from a Study of Older Adult Smartphone Users
IEEE Access
·
2019
·
4 authors
·
Open access
28
citations
Technology Adoption by Older Adults: Findings From the PRISM Trial
The Gerontologist
·
2018
·
7 authors
·
Open access
312
citations
Attitudes Toward Computers Across Adulthood From 1994 to 2013
The Gerontologist
·
2018
·
7 authors
·
Open access
105
citations
UNDERSTANDING INDIVIDUAL AND AGE-RELATED DIFFERENCES IN TECHNOLOGY ADOPTION
Innovation in Aging
·
2017
·
6 authors
·
other
·
Open access
32
citations
Improving Social Support for Older Adults Through Technology: Findings From the PRISM Randomized Controlled Trial
The Gerontologist
·
2016
·
5 authors
·
Open access
468
citations
Do “Brain-Training” Programs Work?
Psychological Science in the Public Interest
·
2016
·
7 authors
1,173
citations
Gerontechnology
Springer Publishing Company eBooks
·
2016
·
57 authors
·
book
25
citations
A New Tool for Assessing Mobile Device Proficiency in Older Adults: The Mobile Device Proficiency Questionnaire
Journal of Applied Gerontology
·
2016
·
2 authors
·
Open access
310
citations
Remote Health Monitoring for Older Adults and Those with Heart Failure: Adherence and System Usability
Telemedicine Journal and e-Health
·
2015
·
9 authors
·
Open access
119
citations
Technology, Gaming, and Social Networking
Elsevier eBooks
·
2015
·
2 authors
·
chapter
189
citations
Video games as tools to achieve insight into cognitive processes
Frontiers in Psychology
·
2015
·
1 author
·
Open access
72
citations
The personalized reminder information and social management system (PRISM) trial: rationale, methods and baseline characteristics
Contemporary Clinical Trials
·
2014
·
8 authors
·
Open access
58
citations
Predicting older adults’ perceptions about a computer system designed for seniors
Universal Access in the Information Society
·
2014
·
7 authors
·
Open access
84
citations
Gaming preferences of aging generations
Gerontechnology
·
2014
·
2 authors
·
Open access
67
citations
Computer Proficiency Questionnaire: Assessing Low and High Computer Proficient Seniors
The Gerontologist
·
2013
·
9 authors
·
Open access
230
citations
Video Games as a Means to Reduce Age-Related Cognitive Decline: Attitudes, Compliance, and Effectiveness
Frontiers in Psychology
·
2013
·
6 authors
·
Open access
181
citations
Perceptual-Cognitive Expertise in Elite Volleyball Players
Frontiers in Psychology
·
2013
·
7 authors
·
Open access
166
citations
Design for Aging
·
2012
·
4 authors
·
other
45
citations
Performance gains from directed training do not transfer to untrained tasks
Acta Psychologica
·
2011
·
12 authors
·
Open access
78
citations
Regional differences in brain volume predict the acquisition of skill in a complex real-time strategy videogame
Brain and Cognition
·
2011
·
5 authors
·
Open access
96
citations
Do Action Video Games Improve Perception and Cognition?
Frontiers in Psychology
·
2011
·
3 authors
·
Open access
471
citations
Metacognitive Prompting Aids Dynamic Decision-Making
eScholarship (California Digital Library)
·
2011
·
3 authors
·
Open access
1
citations
Transfer of skill engendered by complex task training under conditions of variable priority
Acta Psychologica
·
2010
·
12 authors
·
Open access
97
citations
Striatal Volume Predicts Level of Video Game Skill Acquisition
Cerebral Cortex
·
2010
·
11 authors
·
Open access
145
citations
Aging and Information Technology Use
Current Directions in Psychological Science
·
2009
·
2 authors
668
citations
Can training in a real-time strategy video game attenuate cognitive decline in older adults?
Psychology and Aging
·
2008
·
4 authors
·
Open access
853
citations
The effects of video game playing on attention, memory, and executive control
Acta Psychologica
·
2008
·
5 authors
993
citations
Training older adults to search more effectively: Scanning strategy and visual search in dynamic displays.
Psychology and Aging
·
2008
·
3 authors
21
citations