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Begonya García-Zapirain · Study
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Author
Begonya García-Zapirain
18 works
· latest 2022
· 1 institutions
cluster: provisional
ORCID 0000-0002-9356-1186
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16
Citations
1,143
Works here
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Most cited in this library
A Stress Sensor Based on Galvanic Skin Response (GSR) Controlled by ZigBee
2012 · 315 citations
Benchmarking Methodology for Selection of Optimal COVID-19 Diagnostic Model Based on Entropy and TOPSIS Methods
2020 · 193 citations
Review of the Use of AI Techniques in Serious Games: Decision Making and Machine Learning
2015 · 86 citations
Serious Game based on first aid education for individuals with Autism Spectrum Disorder (ASD) using android mobile devices
2011 · 69 citations
Dyslexia detection using 3D convolutional neural networks and functional magnetic resonance imaging
2020 · 68 citations
Works
18 shown
Are AI systems biased against the poor? A machine learning analysis using Word2Vec and GloVe embeddings
AI & Society
·
2022
·
4 authors
·
Open access
53
citations
Dyslexia detection using 3D convolutional neural networks and functional magnetic resonance imaging
Computer Methods and Programs in Biomedicine
·
2020
·
4 authors
·
Open access
68
citations
Benchmarking Methodology for Selection of Optimal COVID-19 Diagnostic Model Based on Entropy and TOPSIS Methods
IEEE Access
·
2020
·
15 authors
·
Open access
193
citations
Managing and Controlling Stress Using mHealth: Systematic Search in App Stores
JMIR mhealth and uhealth
·
2018
·
5 authors
·
Open access
25
citations
A Robot-Based Tool for Physical and Cognitive Rehabilitation of Elderly People Using Biofeedback
International Journal of Environmental Research and Public Health
·
2016
·
2 authors
·
Open access
41
citations
Big Data in Health: a Literature Review from the Year 2005
Journal of Medical Systems
·
2016
·
4 authors
·
review
37
citations
Review of the Use of AI Techniques in Serious Games: Decision Making and Machine Learning
IEEE Transactions on Computational Intelligence and AI in Games
·
2015
·
2 authors
86
citations
Elderly user experience to improve a Kinect-based game playability
Behaviour and Information Technology
·
2015
·
3 authors
28
citations
An iPad-Based Tool for Improving the Skills of Children with Attention Deficit Disorder
International Journal of Environmental Research and Public Health
·
2015
·
3 authors
·
Open access
35
citations
Automatic classification of dyslexic children by applying machine learning to fMRI images
Bio-Medical Materials and Engineering
·
2014
·
4 authors
·
Open access
36
citations
Memory and accurate processing brain rehabilitation for the elderly: LEGO robot and iPad case study
Bio-Medical Materials and Engineering
·
2014
·
3 authors
·
Open access
24
citations
A Telemonitoring Tool based on Serious Games Addressing Money Management Skills for People with Intellectual Disability
International Journal of Environmental Research and Public Health
·
2014
·
3 authors
·
review
·
Open access
32
citations
A Stress Sensor Based on Galvanic Skin Response (GSR) Controlled by ZigBee
Sensors
·
2012
·
3 authors
·
Open access
315
citations
Mobile communication for intellectually challenged people: a proposed set of requirements for interface design on touch screen devices
Communications in Mobile Computing
·
2012
·
4 authors
·
Open access
30
citations
Serious Game based on first aid education for individuals with Autism Spectrum Disorder (ASD) using android mobile devices
·
2011
·
3 authors
·
other
69
citations
Can game-based therapies be trusted? Is game-based education effective? A systematic review of the Serious Games for health and education
·
2011
·
3 authors
·
review
63
citations
Learning electronics using image processing techniques for describing circuits to blind students
IEEE International Symposium on Signal Processing and Information Technology (ISSPIT)
·
2010
·
4 authors
·
other
3
citations
Accessible schematics content descriptors using image processing techniques for blind students learning
International Symposium on I/V Communications and Mobile Network (ISIVC)
·
2010
·
4 authors
·
other
5
citations