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Leigh McLoughlin · Study
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Author
Leigh McLoughlin
5 works
· latest 2019
· 2 institutions
cluster: provisional
ORCID 0000-0002-7566-3568
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4
Citations
500
Works here
5
09
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19
Most cited in this library
Developing serious games for cultural heritage: a state-of-the-art review
2010 · 357 citations
Serious Games in Cultural Heritage
2009 · 102 citations
“Why do we not buy mass customised products?” – An investigation of consumer purchase intention of mass customised products
2019 · 19 citations
Educating technophile artists and artophile technologists: A successful experiment in higher education
2010 · 15 citations
Educating technophile artists
2009 · 7 citations
Works
5 shown
“Why do we not buy mass customised products?” – An investigation of consumer purchase intention of mass customised products
International Journal of Industrial Engineering and Management
·
2019
·
4 authors
·
Open access
19
citations
Developing serious games for cultural heritage: a state-of-the-art review
Virtual Reality
·
2010
·
6 authors
·
Open access
357
citations
Educating technophile artists and artophile technologists: A successful experiment in higher education
Computers & Graphics
·
2010
·
3 authors
15
citations
Educating technophile artists
ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia (SIGGRAPH Asia)
·
2009
·
3 authors
·
other
7
citations
Serious Games in Cultural Heritage
Murdoch University Research Portal
·
2009
·
6 authors
·
other
·
Open access
102
citations