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Orazio Miglino · Study
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Author
Orazio Miglino
7 works
· latest 2019
· 3 institutions
cluster: provisional
ORCID 0000-0002-7331-6175
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Citations
232
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Most cited in this library
An approach to evaluating the user experience of serious games
2019 · 118 citations
Educational Games for Soft-Skills Training in Digital Environments
2016 · 57 citations
Bridging Digital and Physical Educational Games Using RFID/NFC Technologies
2014 · 42 citations
Using artificial life to teach evolutionary biology
2004 · 8 citations
Artificial organisms as tools for the development of psychological theory: Tolman’s lesson
2007 · 4 citations
Works
7 shown
An approach to evaluating the user experience of serious games
Computers & Education
·
2019
·
10 authors
·
Open access
118
citations
Festina lente (Make haste slowly). Learning to manage slow and fast thinking as a groundfloor to learn reasoning
Giornale italiano di psicologia
·
2019
·
1 author
0
citations
Educational Games for Soft-Skills Training in Digital Environments
Springer eBooks
·
2016
·
6 authors
·
book
57
citations
Bridging Digital and Physical Educational Games Using RFID/NFC Technologies
DOAJ (DOAJ: Directory of Open Access Journals)
·
2014
·
5 authors
·
Open access
42
citations
Robotics Exhibits for Science Centres. Some Prototypes
Communications in computer and information science
·
2009
·
4 authors
·
other
3
citations
Artificial organisms as tools for the development of psychological theory: Tolman’s lesson
Cognitive Processing
·
2007
·
4 authors
4
citations
Using artificial life to teach evolutionary biology
Cognitive Processing
·
2004
·
4 authors
8
citations