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Seung‐A Annie Jin · Study
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Author
Seung‐A Annie Jin
26 works
· latest 2024
· 6 institutions
cluster: provisional
ORCID 0000-0003-1454-8280
Works
26 shown
Unraveling the dynamics of digital equality and trust in AI-empowered metaverses and AI-VR-convergence
Technological Forecasting and Social Change
·
2024
·
2 authors
·
Open access
29
citations
“In the Metaverse We (Mis)trust?” Third-Level Digital (In)equality, Social Phobia, Neo-Luddism, and Blockchain/Cryptocurrency Transparency in the Artificial Intelligence-Powered Metaverse
Cyberpsychology Behavior and Social Networking
·
2024
·
1 author
·
Open access
31
citations
Leveraging virtual reality (VR) for sports public relations and sports journalism: qualitative analyses of VR content productions for ‘Russia 2018’ and ‘Qatar 2022’ FIFA World Cups
Journal of Sport & Tourism
·
2022
·
3 authors
15
citations
I trust what she's #endorsing on Instagram: moderating effects of parasocial interaction and social presence in fashion influencer marketing
Journal of Fashion Marketing and Management
·
2021
·
3 authors
146
citations
“I'll buy what she's #wearing”: The roles of envy toward and parasocial interaction with influencers in Instagram celebrity-based brand endorsement and social commerce
Journal of Retailing and Consumer Services
·
2020
·
2 authors
384
citations
Instafamous and social media influencer marketing
Marketing Intelligence & Planning
·
2019
·
3 authors
1,038
citations
Product placement 2.0: “Do Brands Need Influencers, or Do Influencers Need Brands?”
Journal of Brand Management
·
2019
·
2 authors
176
citations
Reconnecting with the past in social media: The moderating role of social influence in nostalgia marketing on Pinterest
Journal of Consumer Behaviour
·
2017
·
2 authors
92
citations
Uses and gratifications of social networking sites for bridging and bonding social capital: A comparison of Facebook, Twitter, Instagram, and Snapchat
Computers in Human Behavior
·
2017
·
3 authors
606
citations
Gratifications of using Facebook, Twitter, Instagram, or Snapchat to follow brands: The moderating effect of social comparison, trust, tie strength, and network homophily on brand identification, brand engagement, brand commitment, and membership intention
Telematics and Informatics
·
2016
·
3 authors
507
citations
Telling stories about breastfeeding through Facebook: The impact of user-generated content (UGC) on pro-breastfeeding attitudes
Computers in Human Behavior
·
2015
·
3 authors
83
citations
The moderating effect of computer users’ autotelic need for touch on brand trust, perceived brand excitement, and brand placement awareness in haptic games and in-game advertising (IGA)
Computers in Human Behavior
·
2014
·
2 authors
32
citations
Following Celebrities’ Tweets About Brands: The Impact of Twitter-Based Electronic Word-of-Mouth on Consumers’ Source Credibility Perception, Buying Intention, and Social Identification With Celebrities
Journal of Advertising
·
2014
·
2 authors
759
citations
Self-Discrepancy and Regulatory Fit in Avatar-Based Exergames
Psychological Reports
·
2012
·
1 author
16
citations
The potential of social media for luxury brand management
Marketing Intelligence & Planning
·
2012
·
1 author
180
citations
“Toward Integrative Models of Flow”: Effects of Performance, Skill, Challenge, Playfulness, and Presence on Flow in Video Games
Journal of Broadcasting & Electronic Media
·
2012
·
1 author
148
citations
Effects of self-disclosure on relational intimacy in Facebook
Computers in Human Behavior
·
2011
·
3 authors
229
citations
“I Feel Present. Therefore, I Experience Flow:” A Structural Equation Modeling Approach to Flow and Presence in Video Games
Journal of Broadcasting & Electronic Media
·
2011
·
1 author
127
citations
Low-Income Minority Seniors' Enrollment in a Cybercafé: Psychological Barriers to Crossing the Digital Divide
Educational Gerontology
·
2010
·
9 authors
·
Open access
76
citations
Leveraging avatars in 3D virtual environments (Second Life) for interactive learning: the moderating role of the behavioral activation systemvs. behavioral inhibition system and the mediating role of enjoyment
Interactive Learning Environments
·
2010
·
1 author
30
citations
The effects of incorporating a virtual agent in a computer-aided test designed for stress management education: The mediating role of enjoyment
Computers in Human Behavior
·
2010
·
1 author
70
citations
Avatars Mirroring the Actual Self versus Projecting the Ideal Self: The Effects of Self-Priming on Interactivity and Immersion in an Exergame, Wii Fit
CyberPsychology & Behavior
·
2009
·
1 author
157
citations
The Roles of Modality Richness and Involvement in Shopping Behavior in 3D Virtual Stores
Journal of Interactive Marketing
·
2009
·
1 author
114
citations
Parasocial Interaction with My Avatar: Effects of Interdependent Self-Construal and the Mediating Role of Self-Presence in an Avatar-Based Console Game, Wii
CyberPsychology & Behavior
·
2009
·
2 authors
197
citations
Can Robots Manifest Personality?: An Empirical Test of Personality Recognition, Social Responses, and Social Presence in Human–Robot Interaction
Journal of Communication
·
2006
·
4 authors
609
citations
Addressing Media Stigma for People Experiencing Mental Illness Using an Entertainment-Education Strategy
Journal of Health Psychology
·
2006
·
2 authors
119
citations