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Saetre Rune · Study
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Saetre Rune
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The Effect of Digitizing and Gamifying Quizzing in Classrooms
2016 · 83 citations
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The Effect of Digitizing and Gamifying Quizzing in Classrooms
BIBSYS Brage (BIBSYS (Norway))
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2016
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3 authors
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other
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Open access
83
citations