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Francesco Bellotti · Study
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Author
Francesco Bellotti
26 works
· latest 2023
· 1 institutions
cluster: provisional
ORCID 0000-0003-4109-4675
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26
Citations
4,696
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Most cited in this library
Mapping learning and game mechanics for serious games analysis
2014 · 855 citations
Learning cultural heritage by serious games
2013 · 702 citations
Assessment in and of Serious Games: An Overview
2013 · 595 citations
An activity theory-based model for serious games analysis and conceptual design
2015 · 387 citations
Serious Games for education and training
2014 · 281 citations
Works
26 shown
Exploiting Big Data for Experiment Reporting: The Hi-Drive Collaborative Research Project Case
Sensors
·
2023
·
7 authors
·
Open access
12
citations
An activity theory-based model for serious games analysis and conceptual design
Computers & Education
·
2015
·
8 authors
·
Open access
387
citations
A gamified collaborative course in entrepreneurship: Focus on objectives and tools
Computers in Human Behavior
·
2014
·
10 authors
70
citations
A case study on Service-Oriented Architecture for Serious Games
Entertainment Computing
·
2014
·
7 authors
·
Open access
40
citations
Serious games and the development of an entrepreneurial mindset in higher education engineering students
Entertainment Computing
·
2014
·
10 authors
111
citations
Novel Television-Based Cognitive Training Improves Working Memory and Executive Function
PLoS ONE
·
2014
·
4 authors
·
Open access
81
citations
Serious Games for education and training
International Journal of Serious Games
·
2014
·
3 authors
·
Open access
281
citations
Mapping learning and game mechanics for serious games analysis
British Journal of Educational Technology
·
2014
·
7 authors
·
Open access
855
citations
Neurophysiological methods for monitoring brain activity in serious games and virtual environments: a review
International Journal of Technology Enhanced Learning
·
2014
·
16 authors
·
Open access
47
citations
Narrative Serious Game Mechanics (NSGM) – Insights into the Narrative-Pedagogical Mechanism
Lecture notes in computer science
·
2014
·
12 authors
·
other
·
Open access
44
citations
A Gamified Short Course for Promoting Entrepreneurship among ICT Engineering Students
IEEE International Conference on Advanced Learning Technologies (ICALT)
·
2013
·
7 authors
·
other
64
citations
Learning cultural heritage by serious games
Journal of Cultural Heritage
·
2013
·
6 authors
·
Open access
702
citations
Assessment in and of Serious Games: An Overview
Advances in Human-Computer Interaction
·
2013
·
5 authors
·
Open access
595
citations
User Assessment in Serious Games and Technology-Enhanced Learning
Advances in Human-Computer Interaction
·
2013
·
4 authors
·
editorial
·
Open access
79
citations
A serious game model for cultural heritage
Journal on Computing and Cultural Heritage
·
2012
·
4 authors
176
citations
Exploiting Real-Time EEG Analysis for Assessing Flow in Games
IEEE International Conference on Advanced Learning Technologies (ICALT)
·
2012
·
7 authors
·
other
40
citations
Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games
Procedia Computer Science
·
2012
·
9 authors
·
other
·
Open access
112
citations
Serious Games for Personal and Social Learning & Ethics: Status and Trends
Procedia Computer Science
·
2012
·
7 authors
·
other
·
Open access
45
citations
1 Designing Serious Games for education: from Pedagogical principles to Game Mechanisms
Murdoch University Research Portal
·
2011
·
1 author
·
other
·
Open access
73
citations
Designing Effective Serious Games: Opportunities and Challenges for Research
International Journal of Emerging Technologies in Learning (iJET)
·
2010
·
3 authors
·
Open access
247
citations
Supporting authors in the development of task‐based learning in serious virtual worlds
British Journal of Educational Technology
·
2009
·
4 authors
58
citations
Adaptive Experience Engine for Serious Games
IEEE Transactions on Computational Intelligence and AI in Games
·
2009
·
4 authors
104
citations
Enhancing the educational value of video games
Computers in entertainment
·
2009
·
4 authors
91
citations
Exploring gaming mechanisms to enhance knowledge acquisition in virtual worlds
Digital Interactive Media in Entertainment and Arts
·
2008
·
4 authors
·
other
50
citations
Characterising and measuring user experiences in digital games
TU/e Research Portal
·
2007
·
5 authors
·
other
·
Open access
233
citations
User testing a hypermedia tour guide
IEEE Pervasive Computing
·
2002
·
4 authors
99
citations