S
Zodix
Study
Academic Library
Search
Shelves
Open access
Sign in
Search or jump to…
⌘K
Armando M. Toda · Study
Home
/
Author
Armando M. Toda
18 works
· latest 2024
· 2 institutions
cluster: provisional
ORCID 0000-0003-2681-8698
Follow
Suggest an ORCID correction
h-index
18
i10
18
Citations
2,148
Works here
18
17
18
19
20
21
22
23
24
Most cited in this library
Tailored gamification in education: A literature review and future agenda
2022 · 339 citations
The Dark Side of Gamification: An Overview of Negative Effects of Gamification in Education
2018 · 325 citations
Analysing gamification elements in educational environments using an existing Gamification taxonomy
2019 · 320 citations
Gamification suffers from the novelty effect but benefits from the familiarization effect: Findings from a longitudinal study
2022 · 178 citations
The effects of personalized gamification on students’ flow experience, motivation, and enjoyment
2022 · 141 citations
Works
18 shown
GranDIHC-BR 2025-2035 - GC6: Implications of Artificial Intelligence in HCI: A Discussion on Paradigms Ethics and Diversity Equity and Inclusion
Brazilian Symposium on Human Factors in Computing Systems (IHC)
·
2024
·
11 authors
·
other
27
citations
How Personalization Affects Motivation in Gamified Review Assessments
International Journal of Artificial Intelligence in Education
·
2023
·
11 authors
·
Open access
41
citations
Tailored gamification in education: A literature review and future agenda
Education and Information Technologies
·
2022
·
6 authors
·
Open access
339
citations
The effects of personalized gamification on students’ flow experience, motivation, and enjoyment
Smart Learning Environments
·
2022
·
7 authors
·
Open access
141
citations
Gamification suffers from the novelty effect but benefits from the familiarization effect: Findings from a longitudinal study
International Journal of Educational Technology in Higher Education
·
2022
·
10 authors
·
Open access
178
citations
Personalization Improves Gamification
Proceedings of the ACM on Human-Computer Interaction
·
2021
·
8 authors
59
citations
The relationship between user types and gamification designs
User Modeling and User-Adapted Interaction
·
2021
·
7 authors
·
Open access
102
citations
Does gamification affect flow experience? A systematic literature review
arXiv (Cornell University)
·
2021
·
7 authors
·
review
·
Open access
37
citations
Gamification Works, but How and to Whom?
ACM Technical Symposium on Computer Science Education (SIGCSE)
·
2021
·
6 authors
·
other
37
citations
Personalized gamification: A literature review of outcomes, experiments, and approaches
Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM'21)
·
2020
·
5 authors
·
other
73
citations
Does Tailoring Gamified Educational Systems Matter? The Impact on Students' Flow Experience
Hawaii International Conference on System Sciences (HICSS)
·
2020
·
6 authors
·
other
·
Open access
53
citations
Analysing gamification elements in educational environments using an existing Gamification taxonomy
Smart Learning Environments
·
2019
·
2 authors
·
Open access
320
citations
A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation
IEEE International Conference on Advanced Learning Technologies (ICALT)
·
2019
·
9 authors
·
other
·
Open access
139
citations
Narrative for Gamification in Education: Why Should you Care?
IEEE International Conference on Advanced Learning Technologies (ICALT)
·
2019
·
5 authors
·
other
·
Open access
75
citations
Planning Gamification Strategies based on User Characteristics and DM: A Gender-based Case Study
Durham Research Online (Durham University)
·
2019
·
5 authors
·
other
·
Open access
39
citations
An approach for planning and deploying gamification concepts with social networks within educational contexts
International Journal of Information Management
·
2018
·
5 authors
125
citations
The Dark Side of Gamification: An Overview of Negative Effects of Gamification in Education
Communications in computer and information science
·
2018
·
3 authors
·
other
325
citations
Educational games: A contribution to software testing education
IEEE Frontiers in Education Conference (FIE)
·
2017
·
4 authors
·
other
38
citations