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Igor Stefan Mayer · Study
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Author
Igor Stefan Mayer
31 works
· latest 2020
· 2 institutions
cluster: provisional
ORCID 0000-0002-5592-8848
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28
Citations
2,673
Works here
31
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Most cited in this library
The Gaming of Policy and the Politics of Gaming: A Review
2009 · 353 citations
The research and evaluation of serious games: Toward a comprehensive methodology
2013 · 309 citations
Perspectives on Policy Analysis: A Framework for Understanding and Design
2012 · 177 citations
Gamification of production and logistics operations: Status quo and future directions
2018 · 163 citations
Routledge Handbook of Policy Design
2018 · 162 citations
Works
31 shown
Serious gaming to stimulate participatory urban tourism planning
Journal of Sustainable Tourism
·
2020
·
8 authors
·
Open access
44
citations
Gamification of production and logistics operations: Status quo and future directions
Journal of Business Research
·
2018
·
5 authors
·
Open access
163
citations
Routledge Handbook of Policy Design
Routledge eBooks
·
2018
·
3 authors
·
book
·
Open access
162
citations
Perspectives on Policy Analysis
Routledge eBooks
·
2018
·
3 authors
·
chapter
42
citations
Gamification of the work floor: A literature review of gamifying production and logistics operations
Hawaii International Conference on System Sciences (HICSS)
·
2018
·
5 authors
·
other
·
Open access
58
citations
AMELIO
Annual Symposium on Computer-Human Interaction in Play
·
2017
·
7 authors
·
other
68
citations
Exploring the Potential Impact of Serious Games on Social Learning and Stakeholder Collaborations for Transboundary Watershed Management of the St. Lawrence River Basin
Water
·
2016
·
5 authors
·
Open access
111
citations
A gamified collaborative course in entrepreneurship: Focus on objectives and tools
Computers in Human Behavior
·
2014
·
10 authors
70
citations
Serious games and the development of an entrepreneurial mindset in higher education engineering students
Entertainment Computing
·
2014
·
10 authors
111
citations
Breaking Barriers to Transit-Oriented Development: Insights from the Serious Game SPRINTCITY
Environment and Planning B Planning and Design
·
2014
·
4 authors
22
citations
Industrial and academic collaboration: hybrid models for research and innovation diffusion
Journal of Higher Education Policy and Management
·
2013
·
4 authors
·
Open access
20
citations
The research and evaluation of serious games: Toward a comprehensive methodology
British Journal of Educational Technology
·
2013
·
9 authors
309
citations
Mass media and policy-making
Routledge eBooks
·
2012
·
3 authors
·
chapter
16
citations
Learning in a game-based virtual environment: a comparative evaluation in higher education
European Journal of Engineering Education
·
2012
·
3 authors
47
citations
Perspectives on Policy Analysis: A Framework for Understanding and Design
International series in management science/operations research/International series in operations research & management science
·
2012
·
3 authors
·
chapter
177
citations
A Policy Sciences View on Policy Analysis
International series in management science/operations research/International series in operations research & management science
·
2012
·
3 authors
·
chapter
53
citations
Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games
Procedia Computer Science
·
2012
·
9 authors
·
other
·
Open access
112
citations
Towards a Comprehensive Methodology for the Research and Evaluation of Serious Games
Procedia Computer Science
·
2012
·
1 author
·
other
·
Open access
87
citations
Reviewing the need for gaming in education to accommodate the net generation
Computers & Education
·
2011
·
3 authors
101
citations
Gaming the interrelation between rail infrastructure and station area development: Part 1 - modeling the serious game ‘SprintCity’
International Conference on Infrastructure Systems and Services (INFRA)
·
2010
·
5 authors
·
other
7
citations
Gaming the interrelation between rail infrastructure and station area development: Part 2 - insights from the serious game ‘SprintCity’
International Conference on Infrastructure Systems and Services (INFRA)
·
2010
·
5 authors
·
other
6
citations
The net generation: Research, review and critiques
Research portal (Tilburg University)
·
2010
·
4 authors
·
other
0
citations
The Gaming of Policy and the Politics of Gaming: A Review
Simulation & Gaming
·
2009
·
1 author
353
citations
Balancing Play, Meaning and Reality: The Design Philosophy of LEVEE PATROLLER
Simulation & Gaming
·
2009
·
4 authors
78
citations
Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee Inspection
Springer eBooks
·
2007
·
4 authors
·
other
57
citations
Build your seaport in a game and learn about complex systems
J of Design Research
·
2006
·
2 authors
51
citations
Interactive Policy Development: Undermining or Sustaining Democracy?
Public Administration
·
2005
·
3 authors
69
citations
Gaming the future of an urban network
Futures
·
2004
·
5 authors
58
citations
Perspectives on policy analyses: a framework for understanding and design
International Journal of Technology Policy and Management
·
2004
·
3 authors
149
citations
Debating technologies: A methodological contribution to the design and evaluation of participatory policy analysis
Research portal (Tilburg University)
·
1997
·
1 author
·
thesis
·
Open access
54
citations
Methods for participatory policy analysis : Towards a conceptual model for research and development
Research portal (Tilburg University)
·
1996
·
2 authors
·
report
18
citations