S
Zodix
Study
Academic Library
Search
Shelves
Open access
Sign in
Search or jump to…
⌘K
Manuel Ninaus · Study
Home
/
Author
Manuel Ninaus
19 works
· latest 2023
· 4 institutions
cluster: provisional
ORCID 0000-0002-4664-8430
Follow
Suggest an ORCID correction
h-index
19
i10
19
Citations
2,465
Works here
19
14
15
17
18
19
20
21
22
23
Most cited in this library
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
2015 · 1,133 citations
Increased emotional engagement in game-based learning – A machine learning approach on facial emotion detection data
2019 · 189 citations
Stress and worry in the 2020 coronavirus pandemic: relationships to trust and compliance with preventive measures across 48 countries in the COVIDiSTRESS global survey
2021 · 132 citations
COVIDiSTRESS Global Survey dataset on psychological and behavioural consequences of the COVID-19 outbreak
2021 · 121 citations
Evaluating the effectiveness of a game-based rational number training - In-game metrics as learning indicators
2018 · 119 citations
Works
19 shown
Game elements enhance engagement and mitigate attrition in online learning tasks
Computers in Human Behavior
·
2023
·
5 authors
·
Open access
39
citations
Gamification of an n-back working memory task – Is it worth the effort? An EEG and eye-tracking study
Biological Psychology
·
2023
·
4 authors
·
Open access
41
citations
The strength and direction of the difficulty adaptation affect situational interest in game-based learning
Computers & Education
·
2022
·
5 authors
·
Open access
48
citations
Does the emotional design of scaffolds enhance learning and motivational outcomes in game‐based learning?
Journal of Computer Assisted Learning
·
2022
·
4 authors
·
Open access
42
citations
Flow Experience and Situational Interest in Game-Based Learning: Cousins or Identical Twins
International Journal of Serious Games
·
2021
·
6 authors
·
Open access
42
citations
When the brain comes into play: Neurofunctional correlates of emotions and reward in game-based learning
Computers in Human Behavior
·
2021
·
9 authors
·
Open access
70
citations
Stress and worry in the 2020 coronavirus pandemic: relationships to trust and compliance with preventive measures across 48 countries in the COVIDiSTRESS global survey
Royal Society Open Science
·
2021
·
97 authors
·
Open access
132
citations
COVIDiSTRESS Global Survey dataset on psychological and behavioural consequences of the COVID-19 outbreak
Scientific Data
·
2021
·
99 authors
·
other
·
Open access
121
citations
Game-based learning environments affect frontal brain activity
PLoS ONE
·
2020
·
5 authors
·
Open access
46
citations
No Pain, no Gain? Investigating motivational mechanisms of game elements in cognitive tasks
Computers in Human Behavior
·
2020
·
2 authors
·
Open access
46
citations
Investigating the effects of beat and deictic gestures of a lecturer in educational videos
Computers & Education
·
2020
·
8 authors
·
Open access
59
citations
Potential and limits of game-based learning
International Journal of Technology Enhanced Learning
·
2020
·
3 authors
·
Open access
103
citations
Increased emotional engagement in game-based learning – A machine learning approach on facial emotion detection data
Computers & Education
·
2019
·
8 authors
189
citations
Evaluating the effectiveness of a game-based rational number training - In-game metrics as learning indicators
Computers & Education
·
2018
·
3 authors
·
Open access
119
citations
Acceptance of Game-Based Learning and Intrinsic Motivation as Predictors for Learning Success and Flow Experience
International Journal of Serious Games
·
2017
·
4 authors
·
Open access
53
citations
Ability to Gain Control Over One’s Own Brain Activity and its Relation to Spiritual Practice: A Multimodal Imaging Study
Frontiers in Human Neuroscience
·
2017
·
8 authors
·
Open access
49
citations
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
Computers & Education
·
2015
·
10 authors
·
review
1,133
citations
Game elements improve performance in a working memory training task
International Journal of Serious Games
·
2015
·
6 authors
·
Open access
86
citations
Neurophysiological methods for monitoring brain activity in serious games and virtual environments: a review
International Journal of Technology Enhanced Learning
·
2014
·
16 authors
·
Open access
47
citations