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Sang‐Kyun Kim · Study
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Sang‐Kyun Kim
5 works
· latest 2021
· 1 institutions
cluster: provisional
ORCID 0000-0003-1195-9236
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Citations
295
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Most cited in this library
Is Sustainable Online Learning Possible with Gamification?—The Effect of Gamified Online Learning on Student Learning
2021 · 94 citations
Differences in Learning Motivation among Bartle’s Player Types and Measures for the Delivery of Sustainable Gameful Experiences
2021 · 81 citations
Leaderboard Design Principles to Enhance Learning and Motivation in a Gamified Educational Environment: Development Study
2021 · 75 citations
Gamification in Learning and Education: Enjoy Learning Like Gaming
2017 · 45 citations
Design and Implementation of OASIS Considering Web Accessibility
2010 · 0 citations
Works
5 shown
Differences in Learning Motivation among Bartle’s Player Types and Measures for the Delivery of Sustainable Gameful Experiences
Sustainability
·
2021
·
3 authors
·
Open access
81
citations
Is Sustainable Online Learning Possible with Gamification?—The Effect of Gamified Online Learning on Student Learning
Sustainability
·
2021
·
2 authors
·
Open access
94
citations
Leaderboard Design Principles to Enhance Learning and Motivation in a Gamified Educational Environment: Development Study
JMIR Serious Games
·
2021
·
2 authors
·
Open access
75
citations
Gamification in Learning and Education: Enjoy Learning Like Gaming
·
2017
·
4 authors
45
citations
Design and Implementation of OASIS Considering Web Accessibility
Journal of Information Management
·
2010
·
7 authors
·
Open access
0
citations