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Ming‐Yueh Hwang · Study
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Ming‐Yueh Hwang
12 works
· latest 2020
· 1 institutions
cluster: provisional
ORCID 0000-0002-1842-0113
Works
12 shown
Effects of gamifying questions on English grammar learning mediated by epistemic curiosity and language anxiety
Computer Assisted Language Learning
·
2020
·
4 authors
64
citations
Daily activities and psychological need satisfaction of elderly adults: the experience sampling method
Educational Gerontology
·
2020
·
2 authors
11
citations
Exploring teachers’ attitudes toward implementing new ICT educational policies
Interactive Learning Environments
·
2020
·
4 authors
25
citations
The relationship between the online social anxiety, perceived information overload and fatigue, and job engagement of civil servant LINE users
Government Information Quarterly
·
2019
·
4 authors
79
citations
Intrinsic motivation of Chinese learning in predicting online learning self-efficacy and flow experience relevant to students’ learning progress
Computer Assisted Language Learning
·
2017
·
4 authors
137
citations
Internet cognitive failure relevant to users' satisfaction with content and interface design to reflect continuance intention to use a government e-learning system
Computers in Human Behavior
·
2016
·
5 authors
116
citations
Using a “prediction–observation–explanation” inquiry model to enhance student interest and intention to continue science learning predicted by their Internet cognitive failure
Computers & Education
·
2013
·
4 authors
109
citations
How the Elderly Can Use Scientific Knowledge to Solve Problems While Designing Toys: A Retrospective Analysis of the Design of a Working UFO
Educational Gerontology
·
2013
·
4 authors
1
citations
Gender differences in cognitive load and competition anxiety affect 6th grade students' attitude toward playing and intention to play at a sequential or synchronous game
Computers & Education
·
2012
·
5 authors
78
citations
Elders' Usability, Dependability, and Flow Experiences on Embodied Interactive Video Games
Educational Gerontology
·
2011
·
4 authors
43
citations
Applying the technology acceptance model in a study of the factors affecting usage of the Taiwan digital archives system
Computers & Education
·
2011
·
5 authors
85
citations
Playfulness-based design in educational games: a perspective on an evolutionary contest game
Interactive Learning Environments
·
2008
·
6 authors
69
citations