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Albert Kienfie Liau · Study
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Author
Albert Kienfie Liau
18 works
· latest 2018
· 5 institutions
cluster: provisional
ORCID 0009-0002-0594-3764
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18
Citations
4,584
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Most cited in this library
Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study
2011 · 1,313 citations
The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies
2009 · 730 citations
Long-Term Relations Among Prosocial-Media Use, Empathy, and Prosocial Behavior
2013 · 232 citations
Pathological Video-Gaming among Singaporean Youth
2010 · 224 citations
Initial behavior outcomes for the PeaceBuilders universal school-based violence prevention program.
2003 · 204 citations
Works
18 shown
A Quasi-Experimental Study of a Fitbit-Based Self-Regulation Intervention to Improve Physical Activity, Well-Being, and Mental Health
Cyberpsychology Behavior and Social Networking
·
2018
·
5 authors
22
citations
Moderating Effects of the Family Environment for Parental Mediation and Pathological Internet Use in Youths
Cyberpsychology Behavior and Social Networking
·
2014
·
3 authors
132
citations
Parental Influences on Pathological Symptoms of Video-Gaming Among Children and Adolescents: A Prospective Study
Journal of Child and Family Studies
·
2014
·
5 authors
150
citations
Long-Term Relations Among Prosocial-Media Use, Empathy, and Prosocial Behavior
Psychological Science
·
2013
·
19 authors
·
Open access
232
citations
Player–Avatar Identification in video gaming: Concept and measurement
Computers in Human Behavior
·
2012
·
2 authors
183
citations
The Effects of Positive Interventions on Happiness and Depressive Symptoms, with an Examination of Personality as a Moderator
Journal of Happiness Studies
·
2012
·
2 authors
133
citations
The roles of teacher efficacy in instructional innovation: its predictive relations to constructivist and didactic instruction
Educational Research for Policy and Practice
·
2012
·
5 authors
139
citations
Role of academic self-efficacy in moderating the relation between task importance and test anxiety
Learning and Individual Differences
·
2011
·
3 authors
154
citations
Examining the Influence of Actual-Ideal Self-Discrepancies, Depression, and Escapism, on Pathological Gaming Among Massively Multiplayer Online Adolescent Gamers
Cyberpsychology Behavior and Social Networking
·
2011
·
3 authors
184
citations
Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study
PEDIATRICS
·
2011
·
7 authors
1,313
citations
Pathological Video-Gaming among Singaporean Youth
Annals of the Academy of Medicine Singapore
·
2010
·
6 authors
·
Open access
224
citations
The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies
Personality and Social Psychology Bulletin
·
2009
·
11 authors
·
Open access
730
citations
Parental Awareness and Monitoring of Adolescent Internet Use
Current Psychology
·
2008
·
3 authors
171
citations
Factors Influencing Adolescents Engagement in Risky Internet Behavior
CyberPsychology & Behavior
·
2005
·
3 authors
169
citations
The Case for Emotional Literacy: The influence of emotional intelligence on problem behaviours in Malaysian secondary school students
Journal of Moral Education
·
2003
·
4 authors
146
citations
Initial behavior outcomes for the PeaceBuilders universal school-based violence prevention program.
Developmental Psychology
·
2003
·
8 authors
204
citations
Cognitive Distortion and Problem Behaviors in Adolescents
Criminal Justice and Behavior
·
2000
·
5 authors
203
citations
Developing the helping skills and prosocial motivation of aggressive adolescents in peer group programs
Aggression and Violent Behavior
·
1996
·
4 authors
95
citations