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The effects of students' motivation, cognitive load and learning anxiety in gamification software engineering education: a structural equation modeling study
16 references·13 citing·34 second hop
The effects of students' motivation, cognitive load and learning anxiety in gamification software engineering education: a structural equation modeling study (2015)The effects of students' motivation, cogn…PLS-SEM: Indeed a Silver Bullet (2011)PLS-SEM: Indeed a Silver Bull…Gamification. using game-design elements in non-gaming contexts (2011)Gamification. using game-desi…How to Write Up and Report PLS Analyses (2009)How to Write Up and Report PL…Understanding and Predicting Electronic Commerce Adoption: An Extension of the Theory of Planned Behavior1 (2006)Understanding and Predicting …User Acceptance of Hedonic Information Systems1 (2004)User Acceptance of Hedonic In…Digital game-based learning (2003)Digital game-based learningGames, Motivation, and Learning: A Research and Practice Model (2002)Games, Motivation, and Learni…Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model (2000)Determinants of Perceived Eas…Use of partial least squares (PLS) in strategic management research: a review of four recent studies (1999)Use of partial least squares …Intellectual capital: an exploratory study that develops measures and models (1998)Intellectual capital: an expl…Cognitive Architecture and Instructional Design (1998)Cognitive Architecture and In…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Perceived Usefulness, Perceiv…On the Evaluation of Structural Equation Models (1988)On the Evaluation of Structur…Two Structural Equation Models: LISREL and PLS Applied to Consumer Exit-Voice Theory (1982)Two Structural Equation Model…Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Evaluating Structural Equatio…Manual for the State-Trait Anxiety Inventory (1970)Manual for the State-Trait An…Examining the relationships between cognitive load, anxiety, and story continuation writing performance: a structural equation modeling approach (2024)Examining the relationships b…Understanding students’ self-regulated learning and anxiety in online English courses in higher education (2023)Understanding students’ self-…Design and evaluation of a remote synchronous gamified mathematics teaching activity that integrates multi-representational scaffolding and a mind tool for gamified learning (2023)Design and evaluation of a re…Player profiles for game‐based applications in engineering education (2022)Player profiles for game‐base…The Effect of Digital Game-Based Learning on Learning Motivation and Performance Under Social Cognitive Theory and Entrepreneurial Thinking (2021)The Effect of Digital Game-Ba…Students' preference for the use of gamification in virtual learning environments (2021)Students' preference for the …No Anxious Student Is Left Behind: Statistics Anxiety, Personality Traits, and Academic Dishonesty—Lessons from COVID-19 (2021)No Anxious Student Is Left Be…Modeling Secondary Students’ Genetics Learning in a Game-Based Environment: Integrating the Expectancy-Value Theory of Achievement Motivation and Flow Theory (2021)Modeling Secondary Students’ …Leveraging learning with gamification: An experimental case study with bank managers (2021)Leveraging learning with gami…A ‘KAHOOT!’ Approach: The Effectiveness of Game-Based Learning for an Advanced Placement Biology Class (2019)A ‘KAHOOT!’ Approach: The Eff…Modeling cognitive load and physiological arousal through pupil diameter and heart rate (2018)Modeling cognitive load and p…Exploring the relationships between gamification and motivational needs in technology design (2018)Exploring the relationships b…Exploring Sustainability Environment Educational Design and Learning Effect Evaluation through Migration Theory: An Example of Environment Educational Serious Games (2018)Exploring Sustainability Envi…Structural Equation Modeling: Concepts, Issues, and Applications. (1996)The partial least squares approach for structural equation modeling. (1998)Partial Least Squares Structural Equation Modeling (2017)How to Specify, Estimate, and Validate Higher-Order Constructs in PLS-SEM (2019)Predictive model assessment in PLS-SEM: guidelines for using PLSpredict (2019)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Self-efficacy mechanism in human agency. (1982)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)User Acceptance of Information Technology: Toward A Unified View1 (2003)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)Structural equation modeling in practice: A review and recommended two-step approach. (1988)Partial least squares structural equation modeling (PLS-SEM) (2014)When to use and how to report the results of PLS-SEM (2018)Significance tests and goodness of fit in the analysis of covariance structures. 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References

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  • 2006Understanding and Predicting Electronic Commerce Adoption: An Extension of the Theory of Planned Behavior1

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2,683 cited
  • 2011Gamification. using game-design elements in non-gaming contexts2,412 cited
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    • 2023Design and evaluation of a remote synchronous gamified mathematics teaching activity that integrates multi-representational scaffolding and a mind tool for gamified learning65 cited
    • 2018Modeling cognitive load and physiological arousal through pupil diameter and heart rate63 cited
    • 2021Students' preference for the use of gamification in virtual learning environments48 cited
    • 2018Exploring the relationships between gamification and motivational needs in technology design44 cited
    • 2023Understanding students’ self-regulated learning and anxiety in online English courses in higher education41 cited
    • 2021No Anxious Student Is Left Behind: Statistics Anxiety, Personality Traits, and Academic Dishonesty—Lessons from COVID-1940 cited
    • 2022Player profiles for game‐based applications in engineering education40 cited
    • 2021Leveraging learning with gamification: An experimental case study with bank managers39 cited
    • 2018Exploring Sustainability Environment Educational Design and Learning Effect Evaluation through Migration Theory: An Example of Environment Educational Serious Games36 cited
    • 2021Modeling Secondary Students’ Genetics Learning in a Game-Based Environment: Integrating the Expectancy-Value Theory of Achievement Motivation and Flow Theory36 cited
    • 2024Examining the relationships between cognitive load, anxiety, and story continuation writing performance: a structural equation modeling approach30 cited