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A Design Strategy of Cultural and Creative Products on the Global Market
1 references·4 citing·16 second hop
A Design Strategy of Cultural and Creative Products on the Global Market (2015)A Design Strategy of Cultural and Creativ…The experience economy: work is theatre & every business a stage (1999)The experience economy: work …Proposing an Integrative Framework for Conducting Empirical Research on Culture-inspired Product Design (2025)Proposing an Integrative Fram…Investigating User Acceptance of Mobile Cultural Applications in China: An Expanded Technology Acceptance Model (TAM) (2024)Investigating User Acceptance…Design Ritual into Modern Product: A Case Study of Chinese Bronze Ware (2023)Design Ritual into Modern Pro…Sustainable Design of Cultural Creative Products Based on Museum Cultural Derivatives (2019)Sustainable Design of Cultura…Designing Pleasurable Products (2000)From Cultural to Creative Industries: Theory, Industry and Policy Implications (2002)Exploring the scientific discourse on cultural sustainability (2014)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)User Acceptance of Information Technology: Toward A Unified View1 (2003)A study on factors influencing music enthusiast’s behavioral intention to use generative AI for music composition based on an expanded technology acceptance model (2025)Economics and Culture (2000)Culture and the Consumer Journey (2019)Literature review as a research methodology: An overview and guidelines (2019)Evolving to a New Dominant Logic for Marketing (2003)Co-creation experiences: The next practice in value creation (2004)Brand Experience: What Is It? How Is It Measured? Does It Affect Loyalty? (2009)Promoting Emotional Durability and Sustainable Fashion Consumption through Art Derivatives Design Methods (2022)Investigating the Impact of Museum Cultural and Creative Products on Consumers’ Cultural Interest: A Case Study of Dunhuang (2024)Exploring how cute museum cultural and creative products affect consumer engagement behavior (2025)
this work references cited by second hop

References

  • 1999The experience economy: work is theatre & every business a stage2,681 cited

Cited by

  • 2024Investigating User Acceptance of Mobile Cultural Applications in China: An Expanded Technology Acceptance Model (TAM)13 cited
  • 2019Sustainable Design of Cultural Creative Products Based on Museum Cultural Derivatives10 cited
  • 2023Design Ritual into Modern Product: A Case Study of Chinese Bronze Ware7 cited
  • 2025Proposing an Integrative Framework for Conducting Empirical Research on Culture-inspired Product Design1 cited

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