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Engaging Imagination: Helping Students Become Creative and Reflective Thinkers
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Engaging Imagination: Helping Students Become Creative and Reflective Thinkers (2014)Engaging Imagination: Helping Students Be…Exploring Students’ Perceived Values, Cost, and Barriers for Inclusive and Diverse Entrepreneurial Ecosystems (2024)Exploring Students’ Perceived…Play in research? Yes, it is “proper” practice (2021)Play in research? Yes, it is …The Power of Play in Higher Education (2019)The Power of Play in Higher E…Shared Leadership Lessons: Adapting LEGO® SERIOUS PLAY® In Higher Education (2018)Shared Leadership Lessons: Ad…Making Space for Makerspace: How Adding a Makerspace can Benefit Art Museum Education Programming (2018)Making Space for Makerspace: …Guest Editors: A Potpourri of Innovative Applications of LEGO® In Learning, Teaching And Development (2018)Guest Editors: A Potpourri of…Reflective boot camp: adapting LEGO® SERIOUS PLAY® in higher education (2017)Reflective boot camp: adaptin…Experiential Learning : Experience as the Source of Learning and Development (1983)The Reflective Practitioner: How Professionals Think in Action (1985)Qualitative Inquiry and Research Design: Choosing Among Five Approaches (2015)Co-Creative Learning in Innovation Laboratories Using Lego Serious Play Workshops (2020)Exploratory Learning Environments for Responsible Management Education Using Lego Serious Play (2021)UNLOCKING STUDENT CREATIVITY WITH LEGO® SERIOUS PLAY: A CASE STUDY FROM THE GRADUATE MARKETING CLASSROOM (2024)Implications of a Systems Perspective for the Study of Creativity (1998)A Pedagogy of Play: Reasons to be Playful in Postsecondary Education (2020)Escape education: A systematic review on escape rooms in education (2020)The Impact of a Digital Escape Room Focused On HTML and Computer Networks on Vocational High School Students (2022)Transforming Qualitative Information: Thematic Analysis and Code Development (1998)Research Design: Qualitative, Quantitative, and Mixed Method Approaches (2016)Agency, autonomy, and power of international students in interactions with local society in Japan through an experiential learning project (2022)Ducks, elephants and sharks: Using LEGO ® Serious Play ® to surface the ‘hidden curriculum’ of equality, diversity and inclusion (2023)One-to-one LEGO® SERIOUS PLAY® positive psychology coaching for emerging adults: a single-participant case study (2023)Learning in Three Dimensions: Using Lego Serious Play for Creative and Critical Reflection Across Time and Space (2014)How We Think (1910)Frames of Mind: The Theory of Multiple Intelligences (1984)Democracy and Education (2015)Theory in Practice: Increasing Professional Effectiveness. (1975)The Ambiguity of Play (2009)The Coding Manual for Qualitative Researchers (2025)The Measurement of Observer Agreement for Categorical Data (1977)The theory of planned behavior (1991)Qualitative Data Analysis: An Expanded Sourcebook (1994)
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  • 2017Reflective boot camp: adapting LEGO® SERIOUS PLAY® in higher education82 cited
  • 2019The Power of Play in Higher Education65 cited
  • 2018Shared Leadership Lessons: Adapting LEGO® SERIOUS PLAY® In Higher Education16 cited
  • 2021Play in research? Yes, it is “proper” practice10 cited
  • 2024Exploring Students’ Perceived Values, Cost, and Barriers for Inclusive and Diverse Entrepreneurial Ecosystems7 cited
  • 2018Guest Editors: A Potpourri of Innovative Applications of LEGO® In Learning, Teaching And Development7 cited
  • 2018Making Space for Makerspace: How Adding a Makerspace can Benefit Art Museum Education Programming1 cited

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