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On Games and Links: Extending the Vocabulary of Agency and Immersion in Interactive Narratives
8 references·1 citing·27 second hop
On Games and Links: Extending the Vocabulary of Agency and Immersion in Interactive Narratives (2013)On Games and Links: Extending the Vocabul…Oxford handbook of positive psychology, 2nd ed. (2009)Oxford handbook of positive p…Flow Theory and Research (2009)Flow Theory and ResearchInternet Invention: From Literacy to Electracy (2002)Internet Invention: From Lite…Hamlet on the holodeck: the future of narrative in cyberspace (1997)Hamlet on the holodeck: the f…Hamlet on the Holodeck (1997)Hamlet on the HolodeckAfternoon, a Story (1993)Afternoon, a StoryThe art of fiction : notes on craft for young writers (1985)The art of fiction : notes on…Story and Discourse: Narrative Structure in Fiction and Film (1979)Story and Discourse: Narrativ…Expanding comics theory to account for interactivity: A preliminary study (2019)Expanding comics theory to ac…Grounded theory research: literature reviewing and reflexivity (2007)The limits of time and transitions: challenges to theories of sequential image comprehension (2010)Conducting Qualitative Data Analysis: Reading Line-by-Line, but Analyzing by Meaningful Qualitative Units (2015)Virtual interaction: Design factors affecting student satisfaction and perceived learning in asynchronous online courses (2001)Measures of Perceived Interactivity: An Exploration of the Role of Direction of Communication, User Control, and Time in Shaping Perceptions of Interactivity (2002)From Content to Context: Videogames as Designed Experience (2006)Believable agents: building interactive personalities (1997)Fictional Methods in Ethnography: Believability, Specks of Glass, and Chekhov (1998)Reading Our Lives (2008)Educating the Net Generation (2005)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Toward an understanding of flow in video games (2008)Well-being : the foundations of hedonic psychology (1999)Using Narrative in Social Research (2005)Promoting novelty, rigor, and style in energy social science: Towards codes of practice for appropriate methods and research design (2018)The power of inertia (1995)The pleasure principle (2000)The pleasures of immersion and engagement: schemas, scripts and the fifth business (2001)The meaningful life in Japan and the United States: Levels and correlates of meaning in life (2007)Gratitude and grit indirectly reduce risk of suicidal ideations by enhancing meaning in life: Evidence for a mediated moderation model (2013)Life course pathways of adverse childhood experiences toward adult psychological well-being: A stress process analysis (2015)Paying Attention to Mindfulness and Its Effects on Task Performance in the Workplace (2010)Unpacking grit: Motivational correlates of perseverance and passion for long-term goals (2014)Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts (2020)“Every selfie tells a story …”: LGBTQ youth lifestreams and new media narratives as connective identity texts (2015)Still life with rhetoric: a new materialist approach for visual rhetorics (2015)Handbook of Writing, Literacies, and Education in Digital Cultures (2017)
this work references cited by second hop

References

  • 1997Hamlet on the holodeck: the future of narrative in cyberspace2,780 cited
  • 1979Story and Discourse: Narrative Structure in Fiction and Film2,658 cited
  • 2009Flow Theory and Research839 cited
  • 1997Hamlet on the Holodeck469 cited
  • 2009Oxford handbook of positive psychology, 2nd ed.450 cited
  • 2002Internet Invention: From Literacy to Electracy238 cited
  • 1985The art of fiction : notes on craft for young writers151 cited
  • 1993Afternoon, a Story141 cited

Cited by

  • 2019Expanding comics theory to account for interactivity: A preliminary study6 cited

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