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Enhancing Learning Using Classroom Games and Exercises
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Enhancing Learning Using Classroom Games and Exercises (1997)Enhancing Learning Using Classroom Games …An Active Learning Exercise for Product Design from an Operations Perspective (2016)An Active Learning Exercise f…Game—The Zu Zitter Game: A Course-Long Tool for Teaching Operations Management (2015)Game—The Zu Zitter Game: A Co…Learning from a Classroom Manufacturing Exercise (2011)Learning from a Classroom Man…Experiential Learning : Experience as the Source of Learning and Development (1983)Seven Principles for Good Practice in Undergraduate Education (1989)Does Active Learning Work? A Review of the Research (2004)How mode of delivery affects comprehension of an operations management simulation (2017)Game—An Experiential Approach to Teaching Structural Decision Areas in Operations Strategy—The TANGOS Exercise (2020)How We Think (1910)Out of the Crisis (1982)Principles of Scientific Management, The (2015)Creating Active Learning in the Classroom: A Systematic Approach (2006)Operations management (2013)Teaching Lean Six Sigma within A Supply Chain Context: The Airplane Supply Chain Simulation (2014)Time for Students to Take the Stage: Improving Career Readiness via a Deliberate‐Practice Case Pedagogy (2023)
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  • 2015Game—The Zu Zitter Game: A Course-Long Tool for Teaching Operations Management11 cited
  • 2016An Active Learning Exercise for Product Design from an Operations Perspective11 cited
  • 2011Learning from a Classroom Manufacturing Exercise5 cited

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