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Innovations in Instructional Technology
1 references·7 citing·38 second hop
Innovations in Instructional Technology (2006)Innovations in Instructional TechnologyA cognitive theory of school learning (1969)A cognitive theory of school …First Principles of Instruction (2024)First Principles of Instructi…Using LLMs to bring evidence-based feedback into the classroom: AI-generated feedback increases secondary students’ text revision, motivation, and positive emotions (2023)Using LLMs to bring evidence-…LEGAL TECH IN LEGAL EDUCATION: GLOBAL PERSPECTIVES AND CHALLENGES FROM THE LATVIAN - UKRAINIAN EXPERIENCE (2021)LEGAL TECH IN LEGAL EDUCATION…Designing educational escape rooms: validating the Star Model (2020)Designing educational escape …Impact of guidance on the problem-solving efforts of instructional design novices (2009)Impact of guidance on the pro…Analysis of E-learning innovation and core capability using a hypercube model (2008)Analysis of E-learning innova…Technology I, II, and III: criteria for understanding and improving the practice of instructional technology (2007)Technology I, II, and III: cr…Situated Learning: Legitimate Peripheral Participation. (1994)Communities of practice learning, meaning, and identity (1999)Diffusion of Innovations 1 (2019)Towards a view of originary theory in instructional design (2020)Cognitive Load During Problem Solving: Effects on Learning (1988)Instructional design models for well-structured and III-structured problem-solving learning outcomes (1997)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)Online case-based discussions: examining coverage of the afforded problem space (2014)Facilitated versus non-facilitated online case discussions: comparing differences in problem space coverage (2015)Knowledge in pieces (2017)IN DEFENSE OF VERBAL LEARNING (1961)The Effects of Knowledge Maps on Acquisition and Retention of Visual Arts Concepts in Teacher Education (2014)Cooperative Learning: Theory, Research and Practice (1983)Cooperation and Competition: Theory and Research (1989)Dynamic capabilities and strategic management (1997)Multi-dimensional students’ evaluation of e-learning systems in the higher education context: An empirical investigation (2009)A study of student satisfaction in a blended e-learning system environment (2010)The Effectiveness of Blended Learning in Health Professions: Systematic Review and Meta-Analysis (2016)Games, Motivation, and Learning: A Research and Practice Model (2002)Flow and the Foundations of Positive Psychology (2014)Educational Gaming for Pharmacy Students – Design and Evaluation of a Diabetes-themed Escape Room (2017)Let’s Escape! The Impact of a Digital-Physical Combined Escape Room on Students’ Creative Thinking, Learning Motivation, and Science Academic Achievement (2022)Building a Digital Educational Escape Room Using an Online Design-Thinking Process (2023)Theoretical foundations and approaches in research on educational escape rooms: A systematic review (2024)Human-built world: how to think about technology and culture (2004)A Culture of Improvement: Technology and the Western Millennium (2015)Human-centered legal tech: integrating design in legal education (2016)Intrinsic Motivation and Self-Determination in Human Behavior (1985)The Power of Feedback (2007)Aion Framework: Dimensional Emergence of AI Consciousness, Observer-Induced Collapse, and Cosmological Portal Dynamics (2023)Does ChatGPT enhance student learning? A systematic review and meta-analysis of experimental studies (2024)Examining the moderating effect of motivation on technology acceptance of generative AI for English as a foreign language learning (2024)The life cycle of large language models in education: A framework for understanding sources of bias (2024)Experience and nature. (1929)The Logic of Scientific Discovery (1959)First principles of instruction (2002)Deep and surface learning in problem-based learning: a review of the literature (2015)Eight Ways to Promote Generative Learning (2015)
this work references cited by second hop

References

  • 1969A cognitive theory of school learning54 cited

Cited by

  • 2023Using LLMs to bring evidence-based feedback into the classroom: AI-generated feedback increases secondary students’ text revision, motivation, and positive emotions436 cited
  • 2009Impact of guidance on the problem-solving efforts of instructional design novices71 cited
  • 2008Analysis of E-learning innovation and core capability using a hypercube model69 cited
  • 2024First Principles of Instruction45 cited
  • 2020Designing educational escape rooms: validating the Star Model44 cited
  • 2007Technology I, II, and III: criteria for understanding and improving the practice of instructional technology29 cited
  • 2021LEGAL TECH IN LEGAL EDUCATION: GLOBAL PERSPECTIVES AND CHALLENGES FROM THE LATVIAN - UKRAINIAN EXPERIENCE7 cited

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