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Simulation games in operations management : the importance of immediate post game analysis
6 references·0 citing·25 second hop
Simulation games in operations management : the importance of immediate post game analysis (2014)Simulation games in operations management…Situated Learning: Conceptualization and Measurement (2010)Situated Learning: Conceptual…Experiential Learning: The Case of the Production Game (2010)Experiential Learning: The Ca…The Sandwich Factory: An In‐Class Demonstration of Pull Production Concepts (2009)The Sandwich Factory: An In‐C…Toward a Social Understanding of How People Learn in Organizations (1998)Toward a Social Understanding…Administering the MIT Beer Game: Lessons Learned (1998)Administering the MIT Beer Ga…The Beer Distribution Game: Using Simulation to Teach Systems Thinking (1994)The Beer Distribution Game: U…Modeling Managerial Behavior: Misperceptions of Feedback in a Dynamic Decision Making Experiment (1989)A Classroom Exercise to Illustrate Lean Manufacturing Pull Concepts (2004)The Poker Chip Game: A Multi-product, Multi-customer, Multi-echelon, Stochastic Supply Chain Network Useful for Teaching the Impacts of Pull versus Push Inventory Policies on Link and Chain Performance (2006)Teaching Lean Principles in Nonmanufacturing Settings Using a Computer Equipment Order Quotation Administrative Process (2020)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Situated Learning (1991)Dynamic capabilities and strategic management (1997)Experiential learning in accounting education: A prison visit (2012)Teaching Lean Six Sigma within A Supply Chain Context: The Airplane Supply Chain Simulation (2014)Gamification design: A comparison of four m-learning courses (2016)Paradigm Shifts in Business Education: Using Active Learning to Deliver Services Marketing Content (1994)Experiential Learning Exercises in Services Marketing Courses (2000)Game playing and operations management education (2006)Examining the Impact of Pedagogy on Student Application of Learning: Acquiring, Sharing, and Using Knowledge for Organizational Decision Making (2011)“Supply Chain—Marketing Shark Tank” Experiential Lab Game in Interdisciplinary Business Education: Qualitative and Quantitative Analyses (2015)A Simulation for Managing Complexity in Sales and Operations Planning Decisions (2017)Thought and language (1962)The reflective practitioner: How professionals think in action (1984)Deliberative Policy Analysis (2003)Limits to Communities of Practice (2006)High‐quality relationships, psychological safety, and learning from failures in work organizations (2008)Information sharing as enabler for the virtual team: an experimental approach to assessing the role of electronic mail in disintermediation (2003)Systemic approach to supply chain management through the viable system model and the theory of constraints (2016)Beyond playful learning – Serious games for the human-centric digital transformation of production and a design process model (2022)An experience-based contrast effect when relying on a decision aid (2020)
this work references cited by second hop

References

  • 1998Toward a Social Understanding of How People Learn in Organizations761 cited
  • 1994The Beer Distribution Game: Using Simulation to Teach Systems Thinking106 cited
  • 2010Situated Learning: Conceptualization and Measurement71 cited
  • 2010Experiential Learning: The Case of the Production Game23 cited
  • 1998Administering the MIT Beer Game: Lessons Learned11 cited
  • 2009The Sandwich Factory: An In‐Class Demonstration of Pull Production Concepts9 cited

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