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Exploring and Interacting with Virtual Museums
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Exploring and Interacting with Virtual Museums (2005)Exploring and Interacting with Virtual Mu…Exploring virtual museums: Pre‐service teachers' experiences of virtual museums in gifted and talented education (2024)Exploring virtual museums: Pr…Exploring the Implementation of Web, Mobile, and VR Technology for Cultural Heritage Presentation (2022)Exploring the Implementation …Virtual Museums as a New Type of Cyber-Physical-Social System (2019)Virtual Museums as a New Type…Merging Realities in Space and Time (2019)Merging Realities in Space an…Automatic Generation of Personal Virtual Museum (2016)Automatic Generation of Perso…[Paper] Virtual Museum Equipped with Automatic Video Content Generator (2015)[Paper] Virtual Museum Equipp…Adaptive Virtual Exhibitions (2013)Adaptive Virtual ExhibitionsAn Engine Selection Methodology for High Fidelity Serious Games (2010)An Engine Selection Methodolo…Motivational Factors and the Visitor Experience: A Comparison of Three Sites (2002)The Influence of the Avatar on Online Perceptions of Anthropomorphism, Androgyny, Credibility, Homophily, and Attraction (2005)Virtual museums, a survey and some issues for consideration (2009)RETRACTED ARTICLE: Exploring a narrative-based framework for historical exhibits combining JanusVR with photometric stereo (2017)Enhanced Virtual Reality Experience in Personalised Virtual Museums (2018)A Prototype System for Automatic Design of Virtual Exhibitions Integrating Cultural Assets From Public Repositories. (2019)Television and the Rest of Life: A Systematic Comparison of Subjective Experience (1981)Beyond Edutainment: Exploring the Educational Potential of Computer Games (2011)Making Learning Fun : A Taxonomy of Intrinsic Motivations for Learning (2021)Virtual Reality Technology and Museum Exhibit (2005)The Google Art Project: A New Generation of Museums on the Web? (2011)Automatic Generation of Art Exhibitions from the Internet Resources (2020)Toward a Definition of “Virtual Worlds” (1970)MINERVA: a second-generation museum tour-guide robot (2003)Virtual museums for all: employing game technology for edutainment (2004)A content service deployment plan for metaverse museum exhibitions—Centering on the combination of beacons and HMDs (2016)The strategic governance of the digital accounting environment: insights from virtual museums (2021)Agents Based Cyber-Physical Diffused Museums Over Web Interoperability Standards (2023)Leveraging digitalization and people-centeredness: an investigation of the attractiveness of Italian museums and cultural institutions (2023)Multimodal human–computer interaction: A survey (2007)Museum websites and museum visitors: digital museum resources and their use (2008)Storytelling and telling history. Towards a grammar of narratives for Cultural Heritage dissemination in the Digital Era (2016)How does virtual reality facilitate museum interpretation? The experience of perceived authenticity (2024)Qualitative research and evaluation methods (1980)Phenomenological research methods (1994)Qualitative Research: A Guide to Design and Implementation (2009)Curating flexible learning spaces in museums with a virtual reality application (2026)Adaptive Exhibition Topologies for Personalized Virtual Museums (2018)Availability of virtual museum applications in courses based on the views of classroom teachers (2020)
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  • 2010An Engine Selection Methodology for High Fidelity Serious Games60 cited
  • 2019Virtual Museums as a New Type of Cyber-Physical-Social System20 cited
  • 2016Automatic Generation of Personal Virtual Museum19 cited
  • 2013Adaptive Virtual Exhibitions17 cited
  • 2022Exploring the Implementation of Web, Mobile, and VR Technology for Cultural Heritage Presentation5 cited
  • 2019Merging Realities in Space and Time5 cited
  • 2015[Paper] Virtual Museum Equipped with Automatic Video Content Generator3 cited
  • 2024Exploring virtual museums: Pre‐service teachers' experiences of virtual museums in gifted and talented education2 cited

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