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Enhancing the Accessibility for All of Digital Comic Books.
1 references·4 citing·17 second hop
Enhancing the Accessibility for All of Digital Comic Books. (2009)Enhancing the Accessibility for All of Di…An Accessible Viewer for Digital Comic Books (2008)An Accessible Viewer for Digi…AccessComics2: Understanding the User Experience of an Accessible Comic Book Reader for Blind People with Textual Sound Effects (2022)AccessComics2: Understanding …The online comic development of Indonesian Folklore as a literature learning media for millennials (2021)The online comic development …AccessComics (2021)AccessComicsExploring Digital Comics as an Edutainment Tool: An Overview (2014)Exploring Digital Comics as a…Virtual gallery as a media to simulate painting appreciation in art learning (2019)The Collaboration of Visual Propertyand Semarangan Dance: A CaseStudy of Student Creativity in‘Generation Z’ (2020)Automatic Alt-text (2017)A Survey of Comics Research in Computer Science (2018)BrowseWithMe (2018)Comics and Zines for Creative Research Impact (2023)Digital comic teaching materials: It’s role to enhance student’s literacy on organism characteristic topic (2023)Using thematic analysis in psychology (2006)Visually-Impaired People Studying via eBook: Investigating Current Use and Potential for Improvement (2022)Utilizing a Dense Video Captioning Technique for Generating Image Descriptions of Comics for People with Visual Impairments (2024)Understanding Online Discussion Experiences of Blind Screen Reader Users (2025)Comics & sequential art (1990)Understanding Comics: The Invisible Art (1998)Navigating Comics: An Empirical and Theoretical Approach to Strategies of Reading Comic Page Layouts (2013)Developing Edutainment-Based Comic Media in Integrative-Thematic Learning in the Elementary School (2020)Penggunaan Komik Berbasis Web pada Mata Pelajaran Sejarah Siswa SMA (2020)Comics page structure analysis based on automatic panel extraction (2011)
this work references cited by second hop

References

  • 2008An Accessible Viewer for Digital Comic Books15 cited

Cited by

  • 2014Exploring Digital Comics as an Edutainment Tool: An Overview17 cited
  • 2022AccessComics2: Understanding the User Experience of an Accessible Comic Book Reader for Blind People with Textual Sound Effects13 cited
  • 2021AccessComics12 cited
  • 2021The online comic development of Indonesian Folklore as a literature learning media for millennials6 cited

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