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It's All About the –ing
7 references·0 citing·27 second hop
It's All About the –ing (2009)It's All About the –ingKinesiology's Inconvenient Truth and the Physical Cultural Studies Imperative (2008)Kinesiology's Inconvenient Tr…Explaining Long-Term Exercise Adherence in Women Who Complete a Structured Exercise Program (2008)Explaining Long-Term Exercise…Flow in sports: The keys to optimal experiences and performances. (1999)Flow in sports: The keys to o…The Grasshopper: Games, Life and Utopia (1978)The Grasshopper: Games, Life …The Grasshopper (1978)The GrasshopperMan, Play, and Games. (1963)Man, Play, and Games.Homo Ludens: A Study of the Play-Element in Culture. (1951)Homo Ludens: A Study of the P…Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Qualitative research and evaluation methods (1980)Understanding exercise adherence and dropout: an interpretative phenomenological analysis of men and women’s accounts of gym attendance and non-attendance (2012)Emphasizing appearance versus health outcomes in exercise: The influence of the instructor and participants’ reasons for exercise (2014)Physical Activity Adoption to Adherence, Lapse, and Dropout (2014)The Structure of Scientific Revolutions (1963)The Structure of Scientific Revolutions. (1964)The Order of Things: An Archaeology of the Human Sciences. (1971)[Un]Comfortable in My Own Skin (2011)Coach Foucault: problematizing endurance running coaches' practices (2013)Towards a Decolonizing Kinesiology Ethics Model (2021)Toward an understanding of flow in video games (2008)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)Gamification of health professions education: a systematic review (2020)Edgework: A Social Psychological Analysis of Voluntary Risk Taking (1990)Performing tourism, staging tourism (2001)National Identity, Popular Culture and Everyday Life (2020)Identity and agency in cultural worlds (1999)Games, Motivation, and Learning: A Research and Practice Model (2002)Gamification in theory and action: A survey (2014)Long and Short Measures of Flow: The Construct Validity of the FSS-2, DFS-2, and New Brief Counterparts (2008)A systematic review of the experience, occurrence, and controllability of flow states in elite sport (2012)A systematic review of the intrapersonal correlates of motivational climate perceptions in sport and physical activity (2014)Designing and integrating purposeful learning in game play: a systematic review (2015)A definition for gamification: anchoring gamification in the service marketing literature (2016)Gameful Experience Questionnaire (GAMEFULQUEST): an instrument for measuring the perceived gamefulness of system use (2019)
this work references cited by second hop

References

  • 1951Homo Ludens: A Study of the Play-Element in Culture.6,561 cited
  • 1963Man, Play, and Games.1,310 cited
  • 1978The Grasshopper: Games, Life and Utopia1,146 cited
  • 1978The Grasshopper630 cited
  • 1999Flow in sports: The keys to optimal experiences and performances.461 cited
  • 2008Kinesiology's Inconvenient Truth and the Physical Cultural Studies Imperative159 cited
  • 2008Explaining Long-Term Exercise Adherence in Women Who Complete a Structured Exercise Program117 cited

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