SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Heroic versus collaborative AI for the arts
6 references·1 citing·26 second hop
Heroic versus collaborative AI for the arts (2015)Heroic versus collaborative AI for the ar…Pressed for time: the acceleration of life in digital capitalism (2015)Pressed for time: the acceler…The Painting Fool: Stories from Building an Automated Painter (2012)The Painting Fool: Stories fr…Computers and Creativity (2012)Computers and CreativityComputer Models of Creativity (2009)Computer Models of CreativityA preliminary framework for description, analysis and comparison of creative systems (2006)A preliminary framework for d…Finding flow: the psychology of engagement with everyday life (1997)Finding flow: the psychology …Autonomy, Authenticity, Authorship and Intention in computer generated art (2019)Autonomy, Authenticity, Autho…The creative mind: Myths and mechanisms (1995)Creativity and artificial intelligence (1998)The Creative Mind (2004)A Standardised Procedure for Evaluating Creative Systems: Computational Creativity Evaluation Based on What it is to be Creative (2012)A literature review on individual creativity support systems (2017)On the creativity of large language models (2024)Scientific Discovery (1987)Scientific Discovery: Computational Explorations of the Creative Processes (1987)A Propulsion Model of Types of Creative Contributions (1999)Creativity in Science Education: Perspectives and Challenges for Developing School Science (2007)The current state of artificial intelligence generative language models is more creative than humans on divergent thinking tasks (2024)The Intentional Stance (1987)Seven Days in the Art World (2008)Art as Experience (1934) (2026)Flexible work designs and employee well‐being: examining the effects of resources and demands (2015)Flexibility in the gig economy: managing time on three online piecework platforms (2018)Digital Wellbeing as a Dynamic Construct (2020)Ten Questions Concerning Generative Computer Art (2013)Against Creativity (2018)Measuring creativity: an account of natural and artificial creativity (2020)Measuring the Customer Experience in Online Environments: A Structural Modeling Approach (2000)Student engagement in high school classrooms from the perspective of flow theory. (2003)The Concept of Flow (2014)Deep Else: A Critical Framework for AI Art (2022)Redefining Creativity in the Era of AI? Perspectives of Computer Scientists and New Media Artists (2022)Humans as Creativity Gatekeepers: Are We Biased Against AI Creativity? (2023)
this work references cited by second hop

References

  • 1997Finding flow: the psychology of engagement with everyday life3,522 cited
  • 2015Pressed for time: the acceleration of life in digital capitalism719 cited
  • 2009Computer Models of Creativity527 cited
  • 2006A preliminary framework for description, analysis and comparison of creative systems292 cited
  • 2012The Painting Fool: Stories from Building an Automated Painter158 cited
  • 2012Computers and Creativity136 cited

Cited by

  • 2019Autonomy, Authenticity, Authorship and Intention in computer generated art11 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work