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PART ONE: HISTORY AND PRODUCTION A History of Digital Games - John Kirriemuir The Business of Making Digital Games - Aphra Kerr The Economics of Digital Games - Alberto Alvisi A Player-centred Approach to Digital Game Design - Jon Sykes PART TWO: THEORIES AND APPROACHES Literary Theory and Digital Games - Julian K Cklich Film Studies and Digital Games - Geoff King and Tanya Krzywinska Digital Games as New Media - Seth Giddings and Helen Kennedy Cultural Studies and Digital Games - Garry Crawford and Jason Rutter Community, Identity and Digital Games - Martin Hand and Karenza Moore PART THREE: KEY DEBATES Digital Games and Gender - Jo Bryce and Jason Rutter Digital Games and the Violence Debate - Jo Bryce and Jason Rutter Digital Games and Education - Timothy Dumbleton and John Kirriemuir
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