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Learning Chaos in an Interactive Virtual Museum
4 references·0 citing·15 second hop
Learning Chaos in an Interactive Virtual Museum (2009)Learning Chaos in an Interactive Virtual …Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences (2005)Learning by Doing: A Comprehe…The Art of Computer Game Design (1984)The Art of Computer Game Desi…Creative product and creative process in science and art (1980)Creative product and creative…The origins of intelligence in children. (1952)The origins of intelligence i…Blind variation and selective retentions in creative thought as in other knowledge processes. (1960)Criticism and the Growth of Knowledge (1970)The Philosophy of Karl Popper. (1975)Creativity syndrome: Integration, application, and innovation. (1988)Process analytic models of creative capacities (1991)Exploratory Examination of Relationships Between Creativity Styles and Creative Products (1995)Defining gamification (2012)Gamification in theory and action: A survey (2014)A definition for gamification: anchoring gamification in the service marketing literature (2016)From Content to Context: Videogames as Designed Experience (2006)e-Learning and Social Networking Handbook: Resources for Higher Education (2008)A concept map-embedded educational computer game for improving students' learning performance in natural science courses (2013)Motivation reconsidered: The concept of competence. (1959)Basic objects in natural categories (1976)On seeing human: A three-factor theory of anthropomorphism. (2007)
this work references cited by second hop

References

  • 1952The origins of intelligence in children.10,830 cited
  • 1984The Art of Computer Game Design919 cited
  • 2005Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences440 cited
  • 1980Creative product and creative process in science and art101 cited

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