SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Interaction Models for Audience-Artwork Interaction: Current State and Future Directions
12 references·0 citing·37 second hop
Interaction Models for Audience-Artwork Interaction: Current State and Future Directions (2012)Interaction Models for Audience-Artwork I…A Classification Framework for Interactive Digital Artworks (2012)A Classification Framework fo…The art of interaction (2010)The art of interactionSoftware engineering issues in interactive installation art (2008)Software engineering issues i…The Media Art Notation System: Documenting and Preserving Digital/Media Art (2007)The Media Art Notation System…Living laboratories for interactive art (2006)Living laboratories for inter…Understanding the experience of interactive art: Iamascope in Beta_space (2005)Understanding the experience …Approaches to interactive art systems (2004)Approaches to interactive art…3 Behaviourist Art and the Cybernetic Vision (1966–67) (2003)3 Behaviourist Art and the Cy…Multimedia: from Wagner to virtual reality (2002)Multimedia: from Wagner to vi…Media in performance: Interactive spaces for dance, theater, circus, and museum exhibits (2000)Media in performance: Interac…Art as a Living System: Interactive Computer Artworks (1999)Art as a Living System: Inter…The Creative Process Where the Artist Is Amplified or Superseded by the Computer (1973)The Creative Process Where th…Cybernetic serendipity : the computer and the arts (1969)SArt: Towards Innovation at the Intersection of Software Engineering and Art (2008)A Methodological Approach to Create Interactive Art in Artificial Intelligence (2020)Improvisation for the Theater (1963)The Greek Chorus (1971)Thinking and Speech (1987)Theatrical storytelling in a virtual space (2004)Interacting with an Intelligent Dancing Figure: Artistic Experiments at the Crossroads between Art and Cognitive Science (2005)Interactive theatre via mixed reality and Ambient Intelligence (2007)Plans and Situated Actions: The Problem of Human Machine Communication. (1989)Plans and Situated Actions: The Problem of Human-Machine Communication (1990)Artist, evaluator and curator: three viewpoints on interactive art, evaluation and audience experience (2009)Relational aesthetics (2011)Bodily experience and imagination (2012)Constructing and constraining participation in participatory arts and HCI (2014)Implementing Preservation Strategies for Complex Multimedia Objects (2003)Between Real and Ideal: Documenting Media Art (2008)Where contemporary art and contemporary music preservation practices meet: The case of Salt Itinerary (2016)Documenting Media Art: An Archive and Bridging Thesaurus for MediaArtHistories (2017)Art and innovation: the Xerox PARC Artist-in-Residence program (1999)The Language of New Media (2002)Experiencing affective interactive art (2010)Interaction and Interactivity: In the Context of Digital Interactive Art Installation (2018)Exhibiting Interaction: Conduct and Collaboration in Museums and Galleries (2001)An embodied cognition framework for interactive experience (2007)Explorations in Art and Technology (2002)On creative engagement (2006)From technological to virtual art (2007)Intimate Aesthetics and Facilitated Interaction (2014)Towards a decolonial I in AI: mapping the pervasive effects of artificial intelligence on the art ecosystem (2023)What is multimedia journalism1? (2004)Designing persuasive destination websites: A mental imagery processing perspective (2011)Common Metrics to Benchmark Human-Machine Teams (HMT): A Review (2018)The studio as laboratory: Combining creative practice and digital technology research (2005)Interacting: Art, research and the Creative Practitioner (2011)Towards a Theoretical Framework for Interactive Digital Narrative (2010)Human Computer Interaction, Art and Experience (2014)
this work references cited by second hop

References

  • 2002Multimedia: from Wagner to virtual reality303 cited
  • 1973The Creative Process Where the Artist Is Amplified or Superseded by the Computer140 cited
  • 2000Media in performance: Interactive spaces for dance, theater, circus, and museum exhibits92 cited
  • 20033 Behaviourist Art and the Cybernetic Vision (1966–67)76 cited
  • 2004Approaches to interactive art systems71 cited
  • 2005Understanding the experience of interactive art: Iamascope in Beta_space65 cited
  • 2010The art of interaction65 cited
  • 2006Living laboratories for interactive art57 cited
  • 2008Software engineering issues in interactive installation art53 cited
  • 2007The Media Art Notation System: Documenting and Preserving Digital/Media Art48 cited
  • 1999Art as a Living System: Interactive Computer Artworks41 cited
  • 2012A Classification Framework for Interactive Digital Artworks15 cited

Cited by

No citing works inside the corpus for this window.

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work