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Evaluating Affective Feedback of the 3D Agent Max in a Competitive Cards Game
8 references·1 citing·33 second hop
Evaluating Affective Feedback of the 3D Agent Max in a Competitive Cards Game (2005)Evaluating Affective Feedback of the 3D A…Using human physiology to evaluate subtle expressivity of a virtual quizmaster in a mathematical game (2005)Using human physiology to eva…THE EMPATHIC COMPANION: A CHARACTER-BASED INTERFACE THAT ADDRESSES USERS' AFFECTIVE STATES (2005)THE EMPATHIC COMPANION: A CHA…Detecting Stress During Real-World Driving Tasks Using Physiological Sensors (2005)Detecting Stress During Real-…Computers that care: investigating the effects of orientation of emotion exhibited by an embodied computer agent (2005)Computers that care: investig…Simulating the Emotion Dynamics of a Multimodal Conversational Agent (2004)Simulating the Emotion Dynami…Life-Like Characters: Tools, Affective Functions, and Applications (Cognitive Technologies) (2004)Life-Like Characters: Tools, …Life-Like Characters (2004)Life-Like CharactersAffective Computing (1997)Affective ComputingEffects of (in)accurate empathy and situational valence on attitudes towards robots (2010)Effects of (in)accurate empat…The Cognitive Structure of Emotions (1988)Beyond valence: Toward a model of emotion-specific influences on judgement and choice (2000)Embodied Conversational Agents (2000)Building Expression into Virtual Characters (2006)Smile and the world will smile with you—The effects of a virtual agent‘s smile on users’ evaluation and behavior (2012)Examining the Use of Nonverbal Communication in Virtual Agents (2021)The media equation: how people treat computers, television, and new media like real people and places (1997)Machines and Mindlessness: Social Responses to Computers (2000)Short-term emotion assessment in a recall paradigm (2009)Empathy in Virtual Agents and Robots (2017)Should Machines Express Sympathy and Empathy? Experiments with a Health Advice Chatbot (2018)The Structure of Current Affect (1999)An Empathic Virtual Dialog Agent to Improve Human-Machine Interaction (2009)Empathy in Human–Robot Interaction: Designing for Social Robots (2022)Empathic agents to reduce user frustration: The effects of varying agent characteristics (2006)Methodological Issues in HRI: A Comparison of Live and Video-Based Methods in Robot to Human Approach Direction Trials (2006)Simulating empathic behavior in a social assistive robot (2016)Coefficient Alpha and the Internal Structure of Tests (1951)Inferring psychological significance from physiological signals. (1990)Toward machine emotional intelligence: analysis of affective physiological state (2001)A Multimodal Database for Affect Recognition and Implicit Tagging (2011)Introducing WESAD, a Multimodal Dataset for Wearable Stress and Affect Detection (2018)Emotion recognition using multi-modal data and machine learning techniques: A tutorial and review (2020)Emotion Estimation and Reasoning Based on Affective Textual Interaction (2005)Computational Humor (2006)Affective game engines (2009)Affective interaction: How emotional agents affect users (2009)Promoting motivation with virtual agents and avatars: role of visual presence and appearance (2009)Artificial Emotional Intelligence in Socially Assistive Robots for Older Adults: A Pilot Study (2022)IEMOCAP: interactive emotional dyadic motion capture database (2008)DEAP: A Database for Emotion Analysis ;Using Physiological Signals (2011)Affect Simulation with Primary and Secondary Emotions (2008)How Does the Difference Between Users’ Expectations and Perceptions About a Robotic Agent Affect Their Behavior? (2011)
this work references cited by second hop

References

  • 1997Affective Computing7,373 cited
  • 2005Detecting Stress During Real-World Driving Tasks Using Physiological Sensors2,205 cited
  • 2005Computers that care: investigating the effects of orientation of emotion exhibited by an embodied computer agent511 cited
  • 2005THE EMPATHIC COMPANION: A CHARACTER-BASED INTERFACE THAT ADDRESSES USERS' AFFECTIVE STATES291 cited
  • 2005Using human physiology to evaluate subtle expressivity of a virtual quizmaster in a mathematical game155 cited
  • 2004Simulating the Emotion Dynamics of a Multimodal Conversational Agent132 cited
  • 2004Life-Like Characters128 cited
  • 2004Life-Like Characters: Tools, Affective Functions, and Applications (Cognitive Technologies)117 cited

Cited by

  • 2010Effects of (in)accurate empathy and situational valence on attitudes towards robots60 cited

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