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Introduction to game development
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Introduction to game development (2010)Introduction to game developmentRehabilitation Game Model for Personalised Exercise (2015)Rehabilitation Game Model for…How to engage users through gamification: The prevalent effects of playing and mastering over competing (2015)How to engage users through g…A model to analyze and design educational games with pedagogical foundations (2015)A model to analyze and design…A Platform Independent Game Technology Model for Model Driven Serious Games Development. (2013)A Platform Independent Game T…Using Flow Theory to Design Video Games as Experimental Stimuli (2011)Using Flow Theory to Design V…A modular framework for adaptive agent-based steering (2011)A modular framework for adapt…Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research (1988)Flow: the psychology of optimal experience (1990)The psychology of curiosity: A review and reinterpretation. (1994)Simulating dynamical features of escape panic (2000)Continuum crowds (2006)Crowds by Example (2007)Entering the education arcade (2003)Towards an Ontological Language for Game Analysis (2005)Introduction to Games-Based Learning (2009)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)A power primer. (1992)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017)Toward Meaningful Engagement: A Framework for Design and Research of Gamified Information Systems1 (2017)Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: a meta-analysis (2023)Rules of Play: Game Design Fundamentals (2003)From game design elements to gamefulness (2011)Reality is broken: why games make us better and how they can change the world (2012)Digitalization of ancient fabric using virtual reality technology at the Wieng Yong House Museum: The FabricVR project (2022)Qualitative Data Analysis: A Methods Sourcebook (1988)Constructing grounded theory : a practical guide through qualitative analysis (2006)Constructing Grounded Theory. A Practical Guide Through Qualitative Analysis (2006)
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  • 2011A modular framework for adaptive agent-based steering76 cited
  • 2013A Platform Independent Game Technology Model for Model Driven Serious Games Development.25 cited
  • 2015How to engage users through gamification: The prevalent effects of playing and mastering over competing25 cited
  • 2015Rehabilitation Game Model for Personalised Exercise23 cited
  • 2015A model to analyze and design educational games with pedagogical foundations22 cited
  • 2011Using Flow Theory to Design Video Games as Experimental Stimuli21 cited

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