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Psychometric properties of a newly established flow state questionnaire
16 references·3 citing·42 second hop
Psychometric properties of a newly established flow state questionnaire (2014)Psychometric properties of a newly establ…The Concept of Flow (2014)The Concept of FlowHandbook of Competence and Motivation (2013)Handbook of Competence and Mo…Measuring and defining the experience of immersion in games (2008)Measuring and defining the ex…The work-related flow inventory: Construction and initial validation of the WOLF (2007)The work-related flow invento…Why People Continue to Play Online Games: In Search of Critical Design Factors to Increase Customer Loyalty to Online Contents (2004)Why People Continue to Play O…The Influence of Goal-Directed and Experiential Activities on Online Flow Experiences (2003)The Influence of Goal-Directe…Happiness in Everyday Life: The Uses of Experience Sampling (2003)Happiness in Everyday Life: T…Assessing Flow in Physical Activity: The Flow State Scale–2 and Dispositional Flow Scale–2 (2002)Assessing Flow in Physical Ac…Handbook of Positive Psychology (2001)Handbook of Positive Psycholo…Development and Validation of a Scale to Measure Optimal Experience: The Flow State Scale (1996)Development and Validation of…Task Characteristics and the Experience of Optimal Flow in Human—Computer Interaction (1994)Task Characteristics and the …The dimensionality and correlates of flow in human-computer interactions (1993)The dimensionality and correl…Optimal experience: Psychological studies of flow in consciousness. (1988)Optimal experience: Psycholog…Validity and Reliability of the Experience-Sampling Method (1987)Validity and Reliability of t…The ecology of adolescent activity and experience (1977)The ecology of adolescent act…Beyond boredom and anxiety (1975)Beyond boredom and anxietyStudy of motivation and engagement for chemical laboratory safety training with VR serious game (2023)Study of motivation and engag…Comparing the effects of digital and non-digital gamification on EFL learners’ collocation knowledge, perceptions, and sense of flow (2022)Comparing the effects of digi…A Cross-Sectional Survey Study About the Most Common Solitary and Social Flow Activities to Extend the Concept of Optimal Experience (2015)A Cross-Sectional Survey Stud…Society and the Adolescent Self-Image (1965)The Satisfaction With Life Scale (1985)Self-Efficacy: The Exercise of Control (1999)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. 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References

  • 2001Handbook of Positive Psychology9,133 cited
  • 1975Beyond boredom and anxiety5,708 cited
  • 2013Handbook of Competence and Motivation4,671 cited
  • 1987Validity and Reliability of the Experience-Sampling Method2,542 cited
  • 2008Measuring and defining the experience of immersion in games2,018 cited
  • 1988Optimal experience: Psychological studies of flow in consciousness.1,694 cited
  • 2014The Concept of Flow1,607 cited
  • 1996Development and Validation of a Scale to Measure Optimal Experience: The Flow State Scale1,562 cited
  • 1993The dimensionality and correlates of flow in human-computer interactions1,103 cited
  • 1994Task Characteristics and the Experience of Optimal Flow in Human—Computer Interaction1,006 cited
  • 2002Assessing Flow in Physical Activity: The Flow State Scale–2 and Dispositional Flow Scale–2798 cited
  • 1977The ecology of adolescent activity and experience781 cited
  • 2003The Influence of Goal-Directed and Experiential Activities on Online Flow Experiences746 cited
  • 2003Happiness in Everyday Life: The Uses of Experience Sampling717 cited
  • 2004Why People Continue to Play Online Games: In Search of Critical Design Factors to Increase Customer Loyalty to Online Contents

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683 cited
  • 2007The work-related flow inventory: Construction and initial validation of the WOLF580 cited
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    • 2022Comparing the effects of digital and non-digital gamification on EFL learners’ collocation knowledge, perceptions, and sense of flow44 cited
    • 2015A Cross-Sectional Survey Study About the Most Common Solitary and Social Flow Activities to Extend the Concept of Optimal Experience44 cited
    • 2023Study of motivation and engagement for chemical laboratory safety training with VR serious game37 cited