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Enhancing a Museum Mobile Application through User Experience Design: A Comparative Analysis
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Enhancing a Museum Mobile Application through User Experience Design: A Comparative Analysis (2014)Enhancing a Museum Mobile Application thr…MusA: Using Indoor Positioning and Navigation to Enhance Cultural Experiences in a Museum (2013)MusA: Using Indoor Positionin…Learning cultural heritage by serious games (2013)Learning cultural heritage by…Promising Beginning? Evaluating Museum Mobile Phone Apps (2011)Promising Beginning? Evaluati…A taxonomy for the evaluation of mobile museum guides (2006)A taxonomy for the evaluation…Smart Exhibits: AI Integration in Modern Museums (2025)Smart Exhibits: AI Integratio…Müze ve örenyerlerinde mobil uygulama deneyimleri: Türkiye’nin müzeleri ve müzelerin sesi uygulamalarına yönelik bir inceleme (2023)Müze ve örenyerlerinde mobil …Mobile Augmented Reality Elements for Museum Hearing Impaired Visitors’ Engagement (2017)Mobile Augmented Reality Elem…Experiential Learning : Experience as the Source of Learning and Development (1983)A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives (2001)A systematic literature review of empirical evidence on computer games and serious games (2012)Information and Communication Technologies in Tourism 2014 (2013)Using Gamification to Enhance Second Language Learning. (2015)Cultural tourism: A review of recent research and trends (2018)Museum Exhibition: Theory and Practice (1994)Motivational Factors and the Visitor Experience: A Comparison of Three Sites (2002)Participatory Communication with Social Media (2008)iMuseumA: An Agent-Based Context-Aware Intelligent Museum System (2014)Towards Understanding Mobility in Museums. (2017)Experiencing Art Museum with a Generative Artificial Intelligence Chatbot (2025)Engagement Theory: A Framework for Technology-Based Teaching and Learning. (1998)School Engagement: Potential of the Concept, State of the Evidence (2004)Mobile game‐based learning in secondary education: engagement, motivation and learning in a mobile city game (2009)Employing AR Interactive Approach on Design and Promotion of the Mobile Museum of Taiwan Literature (2018)MOSAICA: A web-2.0 based system for the preservation and presentation of cultural heritage (2009)Understanding museum visitor satisfaction and revisit intentions through mobile guide system: moderating role of age in museum mobile guide adoption (2017)Augmented Reality Mobile Application for Museum: A Technology Acceptance Study (2019)Designing a virtual museum within a museum (2001)The Herbert Virtual Museum (2013)THE IMPACT OF VIRTUAL TOURS ON MUSEUM EXHIBITIONS AFTER THE ONSET OF Covid-19 restrictions: visitor engagement and long term PERSPECTIVES (2021)FROM BEING ABOUT SOMETHING TO BEING FOR SOMEBODY : THE ONGOING TRANSFORMATION OF THE AMERICAN MUSEUM (1999)The 2010 Horizon Report: Museum Edition (2011)Connecting with New Audiences: Exploring the Impact of Mobile Communication Devices on the Experiences of Young Adults in Museums (2017)Phone vs. Tangible in Museums (2018)Building own's guided tour in a contemporary art guide (2011)Multimedia Technology (2011)Individual and Collaborative Personalization in a Science Museum (2014)
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References

  • 2013Learning cultural heritage by serious games702 cited
  • 2011Promising Beginning? Evaluating Museum Mobile Phone Apps59 cited
  • 2013MusA: Using Indoor Positioning and Navigation to Enhance Cultural Experiences in a Museum41 cited
  • 2006A taxonomy for the evaluation of mobile museum guides17 cited

Cited by

  • 2017Mobile Augmented Reality Elements for Museum Hearing Impaired Visitors’ Engagement3 cited
  • 2023Müze ve örenyerlerinde mobil uygulama deneyimleri: Türkiye’nin müzeleri ve müzelerin sesi uygulamalarına yönelik bir inceleme2 cited
  • 2025Smart Exhibits: AI Integration in Modern Museums2 cited

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