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Evaluation of Computer Games' Impact upon Cognitively Impaired Frail Elderly
7 references·7 citing·49 second hop
Evaluation of Computer Games' Impact upon Cognitively Impaired Frail Elderly (2008)Evaluation of Computer Games' Impact upon…COMPUTER INTERACTION: EFFECT ON ATTITUDES AND PERFORMANCE IN OLDER ADULTS (1988)COMPUTER INTERACTION: EFFECT …LIFE SATISFACTION AND LEARNER SELF‐DIRECTION: ENHANCING QUALITY OF LIFE DURING THE LATER YEARS (1987)LIFE SATISFACTION AND LEARNER…Implications of Cognitive Change for Gerontological Pedagogical Practice (1984)Implications of Cognitive Cha…MICROCOMPUTERS AND THE ELDERLY: NEW DIRECTIONS FOR SELF‐SUFFICIENCY AND LIFE‐LONG LEARNING (1983)MICROCOMPUTERS AND THE ELDERL…Elderly Adults' Perception of Their Own Cognitive Development during the Adult Years (1983)Elderly Adults' Perception of…Gerontology- a behavioral science approach (1980)Gerontology- a behavioral sci…Toward Optimizing Cognitive Competence in Later Life (1976)Toward Optimizing Cognitive C…Videogames as Therapy (2017)Videogames as TherapyNever Too Old to Play: The Appeal of Digital Games to an Older Audience (2010)Never Too Old to Play: The Ap…Cognitive effects of videogames on older people (2008)Cognitive effects of videogam…Age-related cognitive decline and navigation in electronic environments (2006)Age-related cognitive decline…Using Computer Technology with Older Adults (1997)Using Computer Technology wit…INTRODUCING COMPUTERS TO FRAIL RESIDENTS OF HOMES FOR THE AGED (1997)INTRODUCING COMPUTERS TO FRAI…The Impact of Using Personal Computers on the Lives of Nursing Home Residents (1996)The Impact of Using Personal …Surfing the Net in Later Life: A Review of the Literature and Pilot Study of Computer Use and Quality of Life (1999)Computer-Mediated Social Support, Older Adults, and Coping (2000)Multiple determinants of life quality: the roles of Internet activities, use of new media, social support, and leisure activities (2004)UCSA: a design framework for usable cognitive systems for the worried-well (2012)Handbook of the Psychology of Aging (1978)Life-Span Developmental Psychology (1980)Seniors and Information Technology: Are We Shrinking The Digital Divide? 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(1996)The uses of mass communications : current perspectives on gratifications research (1975)Uses and Gratifications Theory in the 21st Century (2000)Media Effects (2009)Exploring persistence in gaming: The role of self-determination and social identity (2014)To dwell among gamers: Investigating the relationship between social online game use and gaming-related friendships (2014)The Changing Face of Video Games and Video Gamers: Future Directions in the Scientific Study of Video Game Play and Cognitive Performance (2017)Society and the Adolescent Self-Image (1965)SELF-DEROGATION AND PSYCHOSOCIAL ADJUSTMENT (1969)An Electronic Community for Older Adults: The SeniorNet Network (1989)An investigation into the accessibility of web-based information for people with dementia (2005)The CES-D Scale (1977)Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (2001)A meta-analysis of the cognitive and motivational effects of serious games. (2013)School-based Prevention for Adolescent Internet Addiction: Prevention is the Key. A Systematic Literature Review (2018)Female Gaming, Gaming Addiction, and the Role of Women Within Gaming Culture: A Narrative Literature Review (2019)Online Gaming During the COVID-19 Pandemic in India: Strategies for Work-Life Balance (2020)A COMPUTER‐BASED INTERVENTION FOR THE EDUCATION AND THERAPY OF INSTITUTIONALIZED OLDER ADULTS (1995)Family Violence and Health Among Elderly in Croatia (2009)
this work references cited by second hop

References

  • 1988COMPUTER INTERACTION: EFFECT ON ATTITUDES AND PERFORMANCE IN OLDER ADULTS50 cited
  • 1980Gerontology- a behavioral science approach42 cited
  • 1983Elderly Adults' Perception of Their Own Cognitive Development during the Adult Years42 cited
  • 1976Toward Optimizing Cognitive Competence in Later Life42 cited
  • 1983MICROCOMPUTERS AND THE ELDERLY: NEW DIRECTIONS FOR SELF‐SUFFICIENCY AND LIFE‐LONG LEARNING42 cited
  • 1987LIFE SATISFACTION AND LEARNER SELF‐DIRECTION: ENHANCING QUALITY OF LIFE DURING THE LATER YEARS31 cited
  • 1984Implications of Cognitive Change for Gerontological Pedagogical Practice2 cited

Cited by

  • 2010Never Too Old to Play: The Appeal of Digital Games to an Older Audience235 cited
  • 2017Videogames as Therapy65 cited
  • 1996The Impact of Using Personal Computers on the Lives of Nursing Home Residents33 cited
  • 2008Cognitive effects of videogames on older people31 cited
  • 1997INTRODUCING COMPUTERS TO FRAIL RESIDENTS OF HOMES FOR THE AGED22 cited
  • 2006Age-related cognitive decline and navigation in electronic environments20 cited
  • 1997Using Computer Technology with Older Adults15 cited

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