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The allure of multi‐line games in modern slot machines
9 references·4 citing·44 second hop
The allure of multi‐line games in modern slot machines (2014)The allure of multi‐line games in modern …Validity of the Problem Gambling Severity Index Interpretive Categories (2012)Validity of the Problem Gambl…Canadian Problem Gambling Index (2011)Canadian Problem Gambling Ind…Losses disguised as wins in modern multi‐line video slot machines (2010)Losses disguised as wins in m…Characterising and measuring user experiences in digital games (2007)Characterising and measuring …Poker‐machine gambling: An analysis of within session characteristics (1999)Poker‐machine gambling: An an…Narrowing of Attention and Dissociation in Pathological Video Lottery Gamblers (1999)Narrowing of Attention and Di…Gambling Technologies: Prospects for Problem Gambling (1999)Gambling Technologies: Prospe…Evidence for a common dissociative-like reaction among addicts (1988)Evidence for a common dissoci…Real and laboratory gambling, sensation‐seeking and arousal (1984)Real and laboratory gambling,…Am I Winning or Losing? Probing the Appraisal of Partial Wins via Response Vigor (2023)Am I Winning or Losing? Probi…Conceptual Framework of Harmful Gambling, Third Edition (2018)Conceptual Framework of Harmf…The Effect of Losses Disguised as Wins and Near Misses in Electronic Gaming Machines: A Systematic Review (2017)The Effect of Losses Disguise…Dark Flow, Depression and Multiline Slot Machine Play (2017)Dark Flow, Depression and Mul…Behavioural (non‐chemical) addictions (1990)Behavioural addiction: an issue for everybody? (1996)Potential determinants of heavier internet usage (2000)Risk Factors in Adolescence: The Case of Gambling, Videogame Playing, and the Internet (2000)Electronic gaming machines: are they the ‘crack‐cocaine’ of gambling? (2004)Journal of Gambling Studies (2013)Methods for defining and determining the clinical significance of treatment effects: Description, application, and alternatives. (1999)Pathological gambling (2002)Risk Factors for Problematic Gambling: A Critical Literature Review (2008)Behavioral Addictions as Mental Disorders: To Be or Not To Be? (2018)Video game loot boxes are linked to problem gambling: Results of a large-scale survey (2018)Associations between loot box use, problematic gaming and gambling, and gambling-related cognitions (2019)A general theory of addictions: A new theoretical model (1986)A comparison of treatment‐seeking pathological gamblers based on preferred gambling activity (2003)Segmenting casino gamblers by motivation: A cluster analysis of Korean gamblers (2005)Psychological experience of gambling and subtypes of pathological gamblers (2006)Beyond boredom and anxiety (1975)Flow: the psychology of optimal experience (1990)GameFlow (2005)Presence, Involvement, and Flow in Digital Games (2009)Playability: analysing user experience in video games (2012)Immersion in Digital Games: Review of Gaming Experience Research (2014)The structure of negative emotional states: Comparison of the Depression Anxiety Stress Scales (DASS) with the Beck Depression and Anxiety Inventories (1995)Cognitive Reflection and Decision Making (2005)The short‐form version of the Depression Anxiety Stress Scales (DASS‐21): Construct validity and normative data in a large non‐clinical sample (2005)Rare Loot Box Rewards Trigger Larger Arousal and Reward Responses, and Greater Urge to Open More Loot Boxes (2019)Gambling formats, involvement, and problem gambling: which types of gambling are more risky? (2020)The South Oaks Gambling Screen (SOGS): a new instrument for the identification of pathological gamblers (1987)Towards a Cognitive-Behavioural Theory of Problem Gambling (1993)Natural and treatment‐assisted recovery from gambling problems: a comparison of resolved and active gamblers (2000)Structural Characteristics of Video Lotteries: Effects of a Stopping Device on Illusion of Control and Gambling Persistence (2005)A Conceptual Review of Research on the Pathological Use of Computers, Video Games, and the Internet (2012)How much have you won or lost? Personalized behavioral feedback about gambling expenditures regulates play (2017)The Biopsychosocial Approach to Gambling: Contextual Factors in Research and Clinical Interventions (2001)Heart rate arousal and excitement in gambling: Winners versus losers. (2005)Risky Business: A Few Provocations on the Regulation of Electronic Gaming Machines (2007)The Impact of Sound in Modern Multiline Video Slot Machine Play (2013)“Big Gambling”: The rise of the global industry-state gambling complex (2014)Maladaptive player-game relationships in problematic gaming and gaming disorder: A systematic review (2019)Psychiatric Comorbidity in Pathological Gambling: A Critical Review (1998)A reformulated cognitive–behavioral model of problem gambling (2002)Cue-Induced Brain Activity in Pathological Gamblers (2005)Impulsivity and cognitive distortions in pathological gamblers attending the UK National Problem Gambling Clinic: a preliminary report (2011)Psychological therapies for pathological and problem gambling (2012)
this work references cited by second hop

References

  • 2011Canadian Problem Gambling Index490 cited
  • 1984Real and laboratory gambling, sensation‐seeking and arousal435 cited
  • 1999Gambling Technologies: Prospects for Problem Gambling387 cited
  • 2012Validity of the Problem Gambling Severity Index Interpretive Categories344 cited
  • 2007Characterising and measuring user experiences in digital games233 cited
  • 1988Evidence for a common dissociative-like reaction among addicts195 cited
  • 2010Losses disguised as wins in modern multi‐line video slot machines178 cited
  • 1999Poker‐machine gambling: An analysis of within session characteristics136 cited
  • 1999Narrowing of Attention and Dissociation in Pathological Video Lottery Gamblers127 cited

Cited by

  • 2017Dark Flow, Depression and Multiline Slot Machine Play95 cited
  • 2017The Effect of Losses Disguised as Wins and Near Misses in Electronic Gaming Machines: A Systematic Review85 cited
  • 2018Conceptual Framework of Harmful Gambling, Third Edition79 cited
  • 2023Am I Winning or Losing? Probing the Appraisal of Partial Wins via Response Vigor1 cited

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