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Challenges and Opportunities in Game Artificial Intelligence Education Using Angry Birds
9 references·1 citing·38 second hop
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References

  • 1990Flow: the psychology of optimal experience12,637 cited
  • 1991Flow: The Psychology of Optimal Experience3,621 cited
  • 2003Digital game-based learning3,104 cited
  • 2019Digital Game-Based Learning656 cited
  • 2005Spearman Rank Correlation591 cited
  • 2002The educational benefits of videogames334 cited
  • 2008Video Games in Education: Why They Should Be Used and How They Are Being Used333 cited
  • 2012Using Game-Based Cooperative Learning to Improve Learning Motivation: A Study of Online Game Use in an Operating Systems Course84 cited
  • 2010Teaching Introductory Artificial Intelligence with Pac-Man78 cited

Cited by

  • 2020Applying Genetic Algorithms for Recommending Adequate Competitors in Mobile Game-Based Learning Environments28 cited

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