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MEETING VISITORS’ EXPECTATIONS - The Perceived Degree of Museumness
5 references·4 citing·42 second hop
MEETING VISITORS’ EXPECTATIONS - The Perceived Degree of Museumness (2009)MEETING VISITORS’ EXPECTATIONS - The Perc…What is the object of this exercise? A meandering exploration of the many meanings of objects in museums, 1999 (2006)What is the object of this ex…The Constructivist Museum (2002)The Constructivist MuseumResearching Learning in Museums and Galleries 1990-1999: A Bibliographic Review (2002)Researching Learning in Museu…School Field Trips: Assessing Their Long‐Term Impact (1997)School Field Trips: Assessing…Work and motivation (1964)Work and motivationEducational games for cultural heritage (2019)Educational games for cultura…Serious Games: Valuable Tools for Cultural Heritage (2016)Serious Games: Valuable Tools…Micro-augmentations (2015)Micro-augmentationsAn approach for serious game development for cultural heritage (2013)An approach for serious game …The Psychology of Emotions (1991)The dynamic architecture of emotion: Evidence for the component process model (2009)Measuring emotions in students’ learning and performance: The Achievement Emotions Questionnaire (AEQ) (2010)Bringing a peripheral, traditional venue to the digital era with targeted narratives (2019)Reliving the Experience of Visiting a Gallery: Methods for Evaluating Informal Learning in Games for Cultural Heritage (2020)The Diary of Niels: Affective Engagement Through Tangible Interaction with Museum Artifacts (2021)Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain (1956)Games, Motivation, and Learning: A Research and Practice Model (2002)Digital game-based learning (2003)Integrating a Location-Based Mobile Game in the Museum Visit (2015)A model of heritage content to support the design and analysis of video games for history education (2018)Do Game Designers’ Decisions Related to Visual Activities Affect Knowledge Acquisition in Cultural Heritage Games? An Evaluation From a Human Cognitive Processing Perspective (2019)ON EDUCATIONAL PSYCHOLOGY: A COGNITIVE VIEW (1979)Reexamining connections: Museums as science learning environments (1994)Public institutions for personal learning : establishing a research agenda (1995)A Review of Research on Outdoor Learning (2004)Learning science in informal environments : people, places, and pursuits (2009)Visitors’ memories of wildlife tourism: Implications for the design of powerful interpretive experiences (2010)An Exposition of Constructivism: Why Some Like it Radical (1991)Increased Exhibit Accessibility Through Multisensory Interaction (1991)The Unschooled Mind. (1991)Learning in the Museum (2002)Theoretical perspectives on learning in an informal setting (2003)Zoo experiences: conversations, connections, and concern for animals (2008)Mbti Manual: A Guide to the Development and Use of the Myers-briggs Type Indicator (1985)The benefits of playing video games. (2013)exhiSTORY: Smart exhibits that tell their own stories (2017)Serious games as interpretive tools in complex natural tourist attractions (2020)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Digital Game-Based Learning (2020)VR Games in Cultural Heritage: A Systematic Review of the Emerging Fields of Virtual Reality and Culture Games (2022)More than a field trip: science programmes for elementary school groups at museums (1991)Developing Family‐Friendly Exhibits (1997)Measuring Learning Outcomes in Museums, Archives and Libraries: The Learning Impact Research Project (LIRP) (2004)Visitor interest in zoo animals and the implications for collection planning and zoo education programmes (2010)Museums as avenues of learning for children: a decade of research (2016)The theory of planned behavior (1991)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Self‐determination theory and work motivation (2005)From Living to Virtual: Learning from Museum Objects (2005)Learning and engagement through natural history museums (2018)Curating and Re-Curating the American Wars in Vietnam and Iraq (2019)
this work references cited by second hop

References

  • 1964Work and motivation10,436 cited
  • 1997School Field Trips: Assessing Their Long‐Term Impact304 cited
  • 2002The Constructivist Museum185 cited
  • 2006What is the object of this exercise? A meandering exploration of the many meanings of objects in museums, 199972 cited
  • 2002Researching Learning in Museums and Galleries 1990-1999: A Bibliographic Review55 cited

Cited by

  • 2013An approach for serious game development for cultural heritage47 cited
  • 2019Educational games for cultural heritage25 cited
  • 2016Serious Games: Valuable Tools for Cultural Heritage20 cited
  • 2015Micro-augmentations19 cited

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