What Makes Things Fun to Learn? A Study of Intrinsically Motivating Computer Games.Thomas W. Malone1981-01-01article434 citationsclosedNo readable copy stored yet — this record is metadata only.Educational Games and GamificationDigital Games and MediaMotivation and Self-Concept in SportsAbstractNo abstract was published for this record.Citations in this libraryStored only when both papers are in the corpus — 434 citations exist upstream.Cited by1985Microcomputers in education: Motivational and social issues.2016Intrinsic motivation, curiosity, and learning1997Audience engagement in multimedia presentations2007Taking educational games seriously: using the RETAIN model to design endogenous fantasy into standalone educational games2006Game object model version II: a theoretical framework for educational game development2002Charting the experiential territory2016Does ease-of-use contributes to the perception of enjoyment? A case of gamification in e-banking2013Dynamical model for gamification of learning (DMGL)