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Limits of horror: technology, bodies, gothic
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Cited by

  • 2012Seeing Things: Gothic and the Madness of Interpretation21 cited
  • 2013Playing Funny Games in The Last House on the Left : The uncanny and the ‘home invasion’ genre20 cited
  • 2019Creepypasta, ‘Candle Cove’, and the digital gothic19 cited
  • 2020Monsters: interdisciplinary explorations in monstrosity14 cited
  • 2018Cultivating a dark haecceity: a pedagogy of the uncanny and dark transports10 cited
  • 2018Dark Romantic: F. Scott Fitzgerald and the Specters of Gothic Modernism9 cited
  • 2009Dead Man Still Walking: A Critical Investigation into the Rise and Fall . . . and Rise of Zombie Cinema7 cited
  • 2020Navigating Apocalyptic Affects: Generating Posthuman Cartographies of Resistance to Capitalist Realism5 cited
  • 2018Frankenstein in Hyperspace: The Gothic Return of Digital Technologies to the Origins of Virtual Space in Mary Shelley’s Frankenstein5 cited
  • 2015Black Masculinities and Postmodern Horror: Race, Gender, and Abjection4 cited

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