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A-Cross: An Accessible Crossword Puzzle for Visually Impaired Users
5 references·1 citing·25 second hop
A-Cross: An Accessible Crossword Puzzle for Visually Impaired Users (2011)A-Cross: An Accessible Crossword Puzzle f…The Universal Access Handbook (2009)The Universal Access HandbookAmericans With Disabilities: 2005 (2008)Americans With Disabilities: …Non-traditional interventions to stimulate discussion: the use of games and puzzles (2003)Non-traditional interventions…Developing dual user interfaces for integrating blind and sighted users (1995)Developing dual user interfac…Mental Models (1983)Mental ModelsAcademic methods for usability evaluation of serious games: a systematic review (2016)Academic methods for usabilit…Handbook of Qualitative Research (1994)Handbook of Qualitative Research. (1995)Games as an Interactive Classroom Technique: Perceptions of Corporate Trainers, College Instructors and Students (2007)Teaching and Learning In Higher Education (2008)Development and Effectiveness of an Educational Card Game as Supplementary Material in Understanding Selected Topics in Biology (2014)Evaluation of multiple active learning strategies in a pharmacology course (2019)Nonvisual presentation of graphical user interfaces (1994)Adaptable and Adaptive Information Access for All Users, Including the Disabled and the Elderly (1997)`Connecting' to the information society: a European perspective (1999)Making touch-based kiosks accessible to blind users through simple gestures (2011)Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research (1988)The Art of Game Design (2008)From game design elements to gamefulness (2011)Descriptive analysis and text analysis in Systematic Literature Review: A review of Master Data Management (2017)Introducing ERP Concepts to IT Students Using an Experiential Learning Approach with an Emphasis on Reflection (2019)Application of Digital Games for Speech Therapy in Children: A Systematic Review of Features and Challenges (2022)Progress on Website Accessibility? (2013)Best Practices for Teaching Accessibility in University Classrooms (2016)The nature of accessibility studies (2018)The association between disability and intimate partner violence in the United States (2015)Conducting Accessible Research: Including People With Disabilities in Public Health, Epidemiological, and Outcomes Studies (2016)Disability, earnings, income and consumption (2018)Situated Cognition and the Culture of Learning (1989)A Dynamic Theory of Organizational Knowledge Creation (1994)The weirdest people in the world? (2010)
this work references cited by second hop

References

  • 1983Mental Models5,181 cited
  • 2008Americans With Disabilities: 2005361 cited
  • 2009The Universal Access Handbook214 cited
  • 2003Non-traditional interventions to stimulate discussion: the use of games and puzzles123 cited
  • 1995Developing dual user interfaces for integrating blind and sighted users88 cited

Cited by

  • 2016Academic methods for usability evaluation of serious games: a systematic review83 cited

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