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Killing Monsters: Why Children Need Fantasy, Super Heroes, and Make-believe Violence
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  • 2002Lara Croft: feminist icon or cyberbimbo? On the limits of textual analysis178 cited
  • 2003“Live in Your World, Play in Ours”: Race, Video Games, and Consuming the Other147 cited
  • 2007Public Policy and the Effects of Media Violence on Children82 cited
  • 2009The Role of Graphic and Sanitized Violence in the Enjoyment of Television Dramas48 cited
  • 2015Prosthetic Imaginings and Pedagogies of Early Childhood Art16 cited
  • 2011‘To be a part of the dialogue’: American adults reading comic books12 cited
  • 2008The amazing spider-man and the evolution of the comics code: Case study in cultural criminology9 cited
  • 2019Room for monsters and writers: Performativity in children’s classroom drawing8 cited
  • 2012Superheroes on the Couch: Exploring Our Limits7 cited
  • 2009Using Diffusion of Innovations to Explore Digital Gaming in Undergraduate Library Instruction3 cited
  • 2025On mapping a marketing monstrosity: Barbie, Barbara and the reorientation of literary criticism1 cited

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