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Digital Visions: Computers and Art
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Digital Visions: Computers and Art (1987)Digital Visions: Computers and ArtThe Future of Museums: The Post-Pandemic Transformation of Experiences and Expectations (2022)The Future of Museums: The Po…Digital Art at the Interface of Technology and Feminism (2016)Digital Art at the Interface …The summer 1968 in London and Zagreb (2005)The summer 1968 in London and…A Philosophical Inquiry into the Nature of Computer Art (2003)A Philosophical Inquiry into …A Diffusion Model for Computer Art in Education (2002)A Diffusion Model for Compute…Technology Recapitulates Phylogeny: Artificial Life Art (1998)Technology Recapitulates Phyl…Dance and digital media: Troika Ranch and the art of technology (1997)Dance and digital media: Troi…Computer-based art learning: Primary children's responses (1994)Computer-based art learning: …Our Love Affair with New Technology: Is the Honeymoon Over?. (1990)Our Love Affair with New Tech…Computer art in the contex of the journal Leonardo (1989)Computer art in the contex of…Microcomputers and the Dynamics of Image Making and Social Life in Three Art Classrooms (1989)The Machine as Seen at the End of the Mechanical Age (1971)Art and the Future (1974)New York 1987 (2000)Art by computer program == programmer creativity (2006)Getting there from here. Remembering the future of digital humanities: Roberto Busa Award lecture 2013 (2014)Metaverse and its creative potential for visual arts (2023)Diffusion of innovations (1984)Emergent Aesthetics: Aesthetic Issues in Computer Arts (1989)Predictors of intention of IS professionals to stay with the organization in South Africa (1994)Visual Intelligence: The First Decade of Computer Art (1965-1975) (1986)The Anatomy of Painting Style: Description with Computer Rules (1988)Using the Supercomputer to Visualize Higher Dimensions: An Artist's Contribution to Scientific Visualization (2008)The Role of Theory in Aesthetics (1956)Creative abilities in the arts. (1957)The Dialogues of Plato (2014)The Human Use of Human Beings: Cybernetics and Society (1952)Ontogeny and Phylogeny (1977)Artificial reality II (1991)The Abstract Organism: Towards a Prehistory for A-Life Art (2001)Towards Epistemically Autonomous Robots: Exploiting the Potential of Physical Systems (2003)Artificial Life Art, Creativity, and Techno-hybridization (editor's introduction) (2015)The Social Shaping of Technology (1987)Feminism: A Fourth Wave? (2013)The Material Culture Reader (2020)Virtual Rehearsal Over Networks (1999)The Transformation and Application of Virtual and Reality in Creative Teaching: A New Interpretation of the Triadic Ballet (2023)Possibilities of Interactive Computer Graphics for Art Instruction: A Summary of Research (1991)Necessity Is the Mother of Invention: Changing Power Dynamics between Teachers and Students in Wired Art Classrooms. (2009)Visual Culture and Literacy Online: Image Galleries as Sites of Learning (2011)Web-based geolocated, teleoperated and interactive XR tours for cultural inheritance (2023)Integrating Virtual and Real: A Holistic Framework for Mixed Reality Interactive Design in Museum Exhibitions (2024)
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  • 1998Technology Recapitulates Phylogeny: Artificial Life Art13 cited
  • 1990Our Love Affair with New Technology: Is the Honeymoon Over?.10 cited
  • 1989Computer art in the contex of the journal Leonardo10 cited
  • 1997Dance and digital media: Troika Ranch and the art of technology9 cited
  • 1994Computer-based art learning: Primary children's responses9 cited
  • 2005The summer 1968 in London and Zagreb8 cited
  • 2002A Diffusion Model for Computer Art in Education7 cited
  • 2003A Philosophical Inquiry into the Nature of Computer Art6 cited
  • 2016Digital Art at the Interface of Technology and Feminism6 cited
  • 2022The Future of Museums: The Post-Pandemic Transformation of Experiences and Expectations5 cited

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