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From Fingers to Embodiment: A Study on the Relations of the Usability, Dependability of the Embodied Interactive Video Games and the Elders’ Flow Experience
16 references·0 citing·47 second hop
From Fingers to Embodiment: A Study on the Relations of the Usability, Dependability of the Embodied Interactive Video Games and the Elders’ Flow Experience (2009)From Fingers to Embodiment: A Study on th…Flow and Education (2014)Flow and EducationAttention and aging: Wendy A. Rogers (2012)Attention and aging: Wendy A.…GameFlow (2005)GameFlowDigital game-based learning: Towards an experiential gaming model (2005)Digital game-based learning: …Flow experiences in information technology use (2004)Flow experiences in informati…Designing for Older Adults (2004)Designing for Older AdultsDo older adults underestimate their actual computer knowledge? (2002)Do older adults underestimate…Interface design for older adults (2001)Interface design for older ad…Range of motion of the wrist: implications for designing computer input devices for the elderly (2000)Range of motion of the wrist:…Cognitive Aging: A Primer (1999)Cognitive Aging: A PrimerCognitive Gerontology and Attentional Inhibition: A Reply to Burke and McDowd (1997)Cognitive Gerontology and Att…The processing-speed theory of adult age differences in cognition. (1996)The processing-speed theory o…Age Differences and Changes in Reaction Time: The Baltimore Longitudinal Study of Aging (1994)Age Differences and Changes i…Computer games for the elderly (1990)Computer games for the elderlyEffects of aging and task difficulty on divided attention performance. (1988)Effects of aging and task dif…Computer Games for the Frail Elderly (1983)Computer Games for the Frail …The magical number seven, plus or minus two: Some limits on our capacity for processing information. 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References

  • 1996The processing-speed theory of adult age differences in cognition.5,650 cited
  • 2005GameFlow2,122 cited
  • 2005Digital game-based learning: Towards an experiential gaming model1,456 cited
  • 2004Designing for Older Adults781 cited
  • 1999Cognitive Aging: A Primer652 cited
  • 1994Age Differences and Changes in Reaction Time: The Baltimore Longitudinal Study of Aging408 cited
  • 1988Effects of aging and task difficulty on divided attention performance.394 cited
  • 2002Do older adults underestimate their actual computer knowledge?274 cited
  • 1997Cognitive Gerontology and Attentional Inhibition: A Reply to Burke and McDowd220 cited
  • 2004Flow experiences in information technology use159 cited
  • 1983Computer Games for the Frail Elderly142 cited
  • 2014Flow and Education102 cited
  • 2001Interface design for older adults101 cited
  • 1990Computer games for the elderly97 cited
  • 2012Attention and aging: Wendy A. Rogers81 cited
  • 2000Range of motion of the wrist: implications for designing computer input devices for the elderly

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