ChapterStudying Gamification: The Effect of Rewards and Incentives on MotivationGanit Richter2014Studying Gamification: The Effect of Rewards and Incentives on MotivationGanit Richter, Daphne Ruth Raban, Sheizaf Rafaeli2014-10-17chapterSpringer eBooks436 citationsclosedNo readable copy stored yet — this record is metadata only.Educational Games and GamificationDigital Games and MediaGame Theory and ApplicationsAbstractNo abstract was published for this record.Citations in this libraryStored only when both papers are in the corpus — 436 citations exist upstream.References2000Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.1977Self-efficacy: Toward a unifying theory of behavioral change.1977Self-efficacy: Toward a unifying theory of behavioral change.1966Generalized expectancies for internal versus external control of reinforcement.1943A theory of human motivation.1954A Theory of Social Comparison Processes2000Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions1982Self-efficacy mechanism in human agency.Cited by2017Gamification in the Workplace: The Central Role of the Aesthetic Experience2018Need-supporting gamification in education: An assessment of motivational effects over time2018Implementing a theory-driven gamification model in higher education flipped courses: Effects on out-of-class activity completion and quality of artifacts2018Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types2019Incentive design and gamification for knowledge management2020Game On: Exploring the Effectiveness of Game-based Learning2021Gamification as Online Teaching Strategy During COVID-19: A Mini-Review2016A Brief History of Serious Games