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"Age of computers:" an innovative combination of history and computer game elements for teaching computer fundamentals
2 references·0 citing·6 second hop
"Age of computers:" an innovative combination of history and computer game elements for teaching computer fundamentals (2005)"Age of computers:" an innovative combina…Video Gaming, Education and Digital Learning Technologies (2002)Video Gaming, Education and D…Report on the educational use of games (2002)Report on the educational use…Moving learning games forward (2009)Learning in serious virtual worlds: Evaluation of learning effectiveness and appeal to students in the E-Junior project (2010)Building virtual cities, inspiring intelligent citizens: Digital games for developing students’ problem solving and learning motivation (2012)OP‐ED Serious play (2003)Measuring Player Immersion in the Computer Game Narrative (2009)Teacher Candidate Responses to Digital Games (2010)
this work references cited by second hop

References

  • 2002Report on the educational use of games333 cited
  • 2002Video Gaming, Education and Digital Learning Technologies142 cited

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