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Introduction Part I Understanding Transmediality 1. Transmedia Storytelling: A Historical Perspective 2. Transmedia Engagement: The Internet and Mobile Phone as Alternatives to the Television Set 3. Transmedia Audiences: The Consequences of Emergence Part II Audiences for Emergent Transmedia Drama 4. Spooks Gaming: Immersion and Agency 5. 24: Conspiracy and Mobile Television: Immersion and Immediacy 6. 4OD as Television Archive: Agency, Immediacy and the Transmedia Audience 7. Conclusion: What's Wrong With Television?
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