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Lessons from Touring a Location-Based Experience
6 references·0 citing·27 second hop
Lessons from Touring a Location-Based Experience (2011)Lessons from Touring a Location-Based Exp…Computer Supported Cooperative Work (2008)Computer Supported Cooperativ…He says, she says (2007)He says, she saysA report on the crossmedia game epidemic menace (2007)A report on the crossmedia ga…Re-space-ing place (2006)Re-space-ing place‘Ere Be Dragons: heartfelt gaming (2006)‘Ere Be Dragons: heartfelt ga…Re-place-ing space (1996)Re-place-ing spaceHomo Ludens: A Study of the Play-Element in Culture. (1951)Man, Play, and Games. (1963)The Role of the Reader. Explorations in the Semiotics of Texts (1981)Designing for Exertion (2015)Serious Games Application Examples (2016)Games for Change—A Comparative Systematic Review of Persuasive Strategies in Games for Behavior Change (2022)The Presentation of Self in Everyday Life. (1956)Metaphors We Live By (2003)Why People Continue to Play Online Games: In Search of Critical Design Factors to Increase Customer Loyalty to Online Contents (2004)TWITTERING THE NEWS (2010)Virtual Teams Research (2014)Communities of Practice (1998)Communities of practice learning, meaning, and identity (1999)5. The Practice of Everyday Life (2000)On the "localness" of user-generated content (2010)Working Across Boundaries: Current and Future Perspectives on Global Virtual Teams (2017)Safe Spaces and Safe Places (2018)Groupware and social dynamics (1994)Studying cooperation and conflict between authors with history flow visualizations (2004)Internet encyclopaedias go head to head (2005)Creating, destroying, and restoring value in wikipedia (2007)The Reader-to-Leader Framework: Motivating Technology-Mediated Social Participation (2009)The Rise and Decline of an Open Collaboration System (2012)Designing Games to Discourage Sedentary Behaviour (2014)The Pokémon GO Experience (2017)Why do people play location-based augmented reality games: A study on Pokémon GO (2018)Analyzing Online Teacher Networks (2008)
this work references cited by second hop

References

  • 1996Re-place-ing space1,224 cited
  • 2007He says, she says574 cited
  • 2006Re-space-ing place463 cited
  • 2007A report on the crossmedia game epidemic menace68 cited
  • 2006‘Ere Be Dragons: heartfelt gaming36 cited
  • 2008Computer Supported Cooperative Work18 cited

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